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PlayStation Awards 2018 Winners Revealed; Monster Hunter: World Dominates

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PlayStation Awards 2018

The 2018 PlayStation Award winners have been revealed by Sony Interactive Entertainment Japan Asia. For those unfamiliar with the awards, it’s an annual awards show that rewards PlayStation games solely on sales. As a result, the winners end up typically looking a lot different than most other gaming awards show winners.

Without further ado, the following are the winners by category (via Gematsu):

Quadruple Platinum Prize

Software titles with an accumulated shipment quantity (including download quantity) of over four million copies.

  • Monster Hunter: World (Capcom)

Platinum Prize

Software titles with an accumulated shipment quantity (including download quantity) of over one million copies.

Gold Prize

Software titles with an accumulated shipment quantity (including download quantity) of over 500,000 copies.

  • Call of Duty: WWII (Sony Interactive Entertainment)
  • God of War (Sony Interactive Entertainment)
  • Gran Turismo Sport (Sony Interactive Entertainment)
  • Jikkyou Powerful Pro Yakyuu 2018 (Konami)
  • Marvel’s Spider-Man (Sony Interactive Entertainment)
  • Pro Evolution Soccer 2018 (Konami)
  • Super Robot Wars V (Bandai Namco Entertainment)

PlayStation Network Award

The top three network sales titles were awarded. (Between October 1, 2017 and September 30, 2018.)

  • FIFA 18 (Electronic Arts)
  • Fortnite (Epic Games)
  • Monster Hunter: World (Capcom)

Users Choice Prize

The top 10 titles voted by Japan and Asia users were awarded. (Released between October 1, 2017 and September 30, 2018.)

  • Assassin’s Creed Odyssey (Ubisoft)
  • Dark Souls Remastered (From Software)
  • Detroit: Become Human (Sony Interactive Entertainment)
  • Dragon Quest XI: Echoes of an Elusive Age (Square Enix)
  • Fortnite (Epic Games)
  • God of War (Sony Interactive Entertainment)
  • The Legend of Heroes: Trails of Cold Steel IV ~The End of Saga~ (Nihon Falcom)
  • Marvel’s Spider-Man (Sony Interactive Entertainment)
  • Monster Hunter: World (Capcom)
  • Yakuza: Kiwami 2 (Sega)

PlayStation VR Special Award

Three titles that have contributed to PlayStation VR were awarded. (Released between October 13, 2017 and September 30, 2018, excluding last year’s winning titles.)

  • The Elder Scrolls V: Skyrim VR (Bethesda Softworks)
  • Gran Turismo Sport (Sony Interactive Entertainment)
  • No Heroes Allowed! VR (Sony Interactive Entertainment)

Indie & Developer Award

Three titles that have contributed to the expansion PlayStation were awarded. (Released between October 1, 2017 and September 30, 2018, excluding last year’s winning titles.)

  • Abzu (Giant Squid)
  • Dead Cells (Motion Twin)
  • Ultimate Chicken Horse (Clever Endeavour Games)

So, the big winner this year is Monster Hunter: World, which is something that I doubt many thought they would have been saying at this time last year. It was the first time the series has released on consoles in quite some time, and the game was both a big critical and commercial success for Capcom.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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