Gaming
Devil May Cry 5 Hands-On Xbox One Demo Impressions: I’m All In

It’s still hard to believe that we have a new Devil May Cry game release on the horizon, and one being developed by Capcom at that. It wasn’t too long ago when the series’ future was in serious doubt, with Capcom themselves handing over development duties to Ninja Theory for the 2013 DmC reboot. Seeing as that game was divisive at best, it seemed like the series was gearing up for a permanent vacation.
However, Capcom has been experiencing something of a rebirth lately, with their most cherished IPs coming back and in fine form. Devil May Cry 5 is the latest to take a swing at a big comeback, and if the Xbox One exclusive demo is indicative of the full experience, then I’m all in.
The demo doesn’t beat around the bush in terms of getting you right into the action, as you’re dropped into an area called Red Grave City and are in combat in no time. The gameplay here is focused solely on Nero, who returns from Devil May Cry 4 but has some new tricks up his sleeves. The biggest one is the addition of the new Devil Breaker system, which essentially gives him access to numerous robotic arms that all come with their own abilities.
The Devil Breakers are actually items that you’ll acquire as you progress through the level, and they’ll break upon use. The ones accessible here are Overture and Gerbera, and each comes with its own regular and charged attack. Gerbera was a personal favorite, considering that it allows for greater mobility with a dodge maneuver while also sporting a fantastic AoE charged attack that shoots a massive energy beam that you can spray at numerous enemies. Overture has its uses, as well, as it’s better suited as a finisher against regular enemies or to just knock them back with a shockwave.
Outside of the new Devil Breakers, the moment-to-moment gameplay is exactly how you would want it to be in a Devil May Cry game. The combat is frantic and slick, and it’s all running at a smooth 60fps. While the demo obviously doesn’t allow for some of the more intricate combos that you’ll typically get deeper into a DMC game, being able to swap between Nero’s Red Queen sword and Blue Rose double-barreled revolver on the fly feels great. Mix those in with the Devil Breakers and I’m already excited about the potential combos that will be possible in the full release.
Seeing as this is a demo, it’s kind of hard to gauge how enemy variety will end up going. The enemies here are your basic demonic grunts that aren’t too much of a pain to deal with, but can still cause big damage if you end up getting swarmed. There are a couple of scenarios where you find yourself stuck in a small area with groups of them, requiring you to juggle between them as you dish out your stylish damage. The series’ tried and true style grading system is alive and well here, rewarding you for switching things up with your attacks and avoiding damage while punishing you if you get stale with your moves.
Thankfully, the curtain doesn’t close before we can get a taste of one of the game’s boss fights, and this one certainly didn’t disappoint. Players are tasked with taking on a monstrous ogre called Goliath, who moves slowly but deals some serious damage if his hits land. The most memorable thing about this boss fight is that it ends up taking place in three different locations, starting off on the roof of a building, then to the room below when the floor collapses, and then finally out into the much more open streets. It kept the encounter exciting as you slowly pick away at the monster’s big health bar, while also allowing for different combat options.
While I was initially a little disappointed that we’re focusing on Nero here rather than Dante, Capcom has definitely improved upon the character a lot since Devil May Cry 4. He is able to stand on his own more here, and the snarky dialogue that he delivers throughout the demo was very entertaining. He even has a new hairdo that is more akin to Dante’s from DmC: Devil May Cry, which is a big improvement in my opinion. Dante is also set to be playable in the full game along with new character V, so there’s really nothing to complain about in the grand scheme of things.
The whole ordeal is over in about 20 minutes, but once my brief time with the demo concluded I left with a big smile on my face. Capcom is setting the stage for what should be a fantastic return to form for the series with Devil May Cry 5, and suddenly the wait for the full release in March 2019 has become that much harder to endure.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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