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Devil May Cry 5 Hands-On Xbox One Demo Impressions: I’m All In

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Devil May Cry 5 Xbox One Hands-On Demo Impressions

It’s still hard to believe that we have a new Devil May Cry game release on the horizon, and one being developed by Capcom at that. It wasn’t too long ago when the series’ future was in serious doubt, with Capcom themselves handing over development duties to Ninja Theory for the 2013 DmC reboot. Seeing as that game was divisive at best, it seemed like the series was gearing up for a permanent vacation.

However, Capcom has been experiencing something of a rebirth lately, with their most cherished IPs coming back and in fine form. Devil May Cry 5 is the latest to take a swing at a big comeback, and if the Xbox One exclusive demo is indicative of the full experience, then I’m all in.

The demo doesn’t beat around the bush in terms of getting you right into the action, as you’re dropped into an area called Red Grave City and are in combat in no time. The gameplay here is focused solely on Nero, who returns from Devil May Cry 4 but has some new tricks up his sleeves. The biggest one is the addition of the new Devil Breaker system, which essentially gives him access to numerous robotic arms that all come with their own abilities.

Devil May Cry 5 Xbox One Hands-On Demo Impressions

The Devil Breakers are actually items that you’ll acquire as you progress through the level, and they’ll break upon use. The ones accessible here are Overture and Gerbera, and each comes with its own regular and charged attack. Gerbera was a personal favorite, considering that it allows for greater mobility with a dodge maneuver while also sporting a fantastic AoE charged attack that shoots a massive energy beam that you can spray at numerous enemies. Overture has its uses, as well, as it’s better suited as a finisher against regular enemies or to just knock them back with a shockwave.

Outside of the new Devil Breakers, the moment-to-moment gameplay is exactly how you would want it to be in a Devil May Cry game. The combat is frantic and slick, and it’s all running at a smooth 60fps. While the demo obviously doesn’t allow for some of the more intricate combos that you’ll typically get deeper into a DMC game, being able to swap between Nero’s Red Queen sword and Blue Rose double-barreled revolver on the fly feels great. Mix those in with the Devil Breakers and I’m already excited about the potential combos that will be possible in the full release.

Seeing as this is a demo, it’s kind of hard to gauge how enemy variety will end up going. The enemies here are your basic demonic grunts that aren’t too much of a pain to deal with, but can still cause big damage if you end up getting swarmed. There are a couple of scenarios where you find yourself stuck in a small area with groups of them, requiring you to juggle between them as you dish out your stylish damage. The series’ tried and true style grading system is alive and well here, rewarding you for switching things up with your attacks and avoiding damage while punishing you if you get stale with your moves.

Devil May Cry 5 Xbox One Hands-On Demo Impressions

Thankfully, the curtain doesn’t close before we can get a taste of one of the game’s boss fights, and this one certainly didn’t disappoint. Players are tasked with taking on a monstrous ogre called Goliath, who moves slowly but deals some serious damage if his hits land. The most memorable thing about this boss fight is that it ends up taking place in three different locations, starting off on the roof of a building, then to the room below when the floor collapses, and then finally out into the much more open streets. It kept the encounter exciting as you slowly pick away at the monster’s big health bar, while also allowing for different combat options.

While I was initially a little disappointed that we’re focusing on Nero here rather than Dante, Capcom has definitely improved upon the character a lot since Devil May Cry 4. He is able to stand on his own more here, and the snarky dialogue that he delivers throughout the demo was very entertaining. He even has a new hairdo that is more akin to Dante’s from DmC: Devil May Cry, which is a big improvement in my opinion. Dante is also set to be playable in the full game along with new character V, so there’s really nothing to complain about in the grand scheme of things.

The whole ordeal is over in about 20 minutes, but once my brief time with the demo concluded I left with a big smile on my face. Capcom is setting the stage for what should be a fantastic return to form for the series with Devil May Cry 5, and suddenly the wait for the full release in March 2019 has become that much harder to endure.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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