Gaming
Devil May Cry 5 Hands-On Xbox One Demo Impressions: I’m All In
It’s still hard to believe that we have a new Devil May Cry game release on the horizon, and one being developed by Capcom at that. It wasn’t too long ago when the series’ future was in serious doubt, with Capcom themselves handing over development duties to Ninja Theory for the 2013 DmC reboot. Seeing as that game was divisive at best, it seemed like the series was gearing up for a permanent vacation.
However, Capcom has been experiencing something of a rebirth lately, with their most cherished IPs coming back and in fine form. Devil May Cry 5 is the latest to take a swing at a big comeback, and if the Xbox One exclusive demo is indicative of the full experience, then I’m all in.
The demo doesn’t beat around the bush in terms of getting you right into the action, as you’re dropped into an area called Red Grave City and are in combat in no time. The gameplay here is focused solely on Nero, who returns from Devil May Cry 4 but has some new tricks up his sleeves. The biggest one is the addition of the new Devil Breaker system, which essentially gives him access to numerous robotic arms that all come with their own abilities.
The Devil Breakers are actually items that you’ll acquire as you progress through the level, and they’ll break upon use. The ones accessible here are Overture and Gerbera, and each comes with its own regular and charged attack. Gerbera was a personal favorite, considering that it allows for greater mobility with a dodge maneuver while also sporting a fantastic AoE charged attack that shoots a massive energy beam that you can spray at numerous enemies. Overture has its uses, as well, as it’s better suited as a finisher against regular enemies or to just knock them back with a shockwave.
Outside of the new Devil Breakers, the moment-to-moment gameplay is exactly how you would want it to be in a Devil May Cry game. The combat is frantic and slick, and it’s all running at a smooth 60fps. While the demo obviously doesn’t allow for some of the more intricate combos that you’ll typically get deeper into a DMC game, being able to swap between Nero’s Red Queen sword and Blue Rose double-barreled revolver on the fly feels great. Mix those in with the Devil Breakers and I’m already excited about the potential combos that will be possible in the full release.
Seeing as this is a demo, it’s kind of hard to gauge how enemy variety will end up going. The enemies here are your basic demonic grunts that aren’t too much of a pain to deal with, but can still cause big damage if you end up getting swarmed. There are a couple of scenarios where you find yourself stuck in a small area with groups of them, requiring you to juggle between them as you dish out your stylish damage. The series’ tried and true style grading system is alive and well here, rewarding you for switching things up with your attacks and avoiding damage while punishing you if you get stale with your moves.
Thankfully, the curtain doesn’t close before we can get a taste of one of the game’s boss fights, and this one certainly didn’t disappoint. Players are tasked with taking on a monstrous ogre called Goliath, who moves slowly but deals some serious damage if his hits land. The most memorable thing about this boss fight is that it ends up taking place in three different locations, starting off on the roof of a building, then to the room below when the floor collapses, and then finally out into the much more open streets. It kept the encounter exciting as you slowly pick away at the monster’s big health bar, while also allowing for different combat options.
While I was initially a little disappointed that we’re focusing on Nero here rather than Dante, Capcom has definitely improved upon the character a lot since Devil May Cry 4. He is able to stand on his own more here, and the snarky dialogue that he delivers throughout the demo was very entertaining. He even has a new hairdo that is more akin to Dante’s from DmC: Devil May Cry, which is a big improvement in my opinion. Dante is also set to be playable in the full game along with new character V, so there’s really nothing to complain about in the grand scheme of things.
The whole ordeal is over in about 20 minutes, but once my brief time with the demo concluded I left with a big smile on my face. Capcom is setting the stage for what should be a fantastic return to form for the series with Devil May Cry 5, and suddenly the wait for the full release in March 2019 has become that much harder to endure.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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