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Another Five Nights At Freddy’s 4 Teaser

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FNAF 4 Chica

Another day, another teaser image for Five Nights At Freddy’s 4. Scott Cawthon put the image up on his website earlier today. This time, it’s Chica and her creepy little cupcake.

For the uninitiated, over the past few months the creator of the Five Nights At Freddy’s games has been teasing us about the series’ fourth installment with a series of images. The first was nothing more than an image of Freddy’s hat, followed by the same image with the hat missing. Fans interpreted this to mean Freddy was back, and they were proven correct a couple of weeks ago when Cawthon uploaded an image confirming that there was indeed another game coming to the Five Nights At Freddy’s series.

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Dubbed “The Final Chapter,” Five Nights At Freddy’s 4 is presumably scheduled for release on Halloween. Following this initial creepy image of the weird-looking Springtrap-Golden Freddy hybrid, Cawthon put up another image last week.

Five Nights At Freddy's 4

It was unclear at the time whether or not the animatronic featured above was Springtrap or Bonnie (the image is so dark and blurry all we can really tell is that it’s a rabbit of some kind), but with the release of a Chica image, it seems likely it was Bonnie after all, and presumably the next image will feature Foxy or Freddy.

Scott Cawthon’s made it clear he enjoys hiding little hints inside his work, and these images are no exception. All of the Five Nights At Freddy’s 4 related images have shown the word “NIGHTMARE” when brightened. The HTML of his website has also featured the numbers 8 and 7 interspersed randomly through the code. It’s assumed this is referring to the “Bite of ’87’, the incident where one of the animatronics bit a child at the restaurant.

FNAF 4 Chica Bright

So what is there to take from this latest image? Well, Chica has three rows of jagged teeth now, so that’s lovely. The cupcake also looks sufficiently terrifying. The main message to take away from all of this seems to be that the fourth game will focus on the Bite of ’87 – specifically, which of the original four animatronics was responsible for it.

Oh yeah, and it’s all going to be a nightmare. Apparently.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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