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Team Liquid Upset Virtus Pro 2-0 at IEM San Jose

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IEM San Jose 2015

Team Liquid crushed an Incomplete Virtus Pro 2-0 to advance to the semi-finals at IEM San Jose. Liquid beat VP 16-2 on Overpass(Liquid’s pick) and on Mirage(VP’s pick).

Overpass opened with an ace by FugLy that stopped VP’s push through bathrooms. While Virtus Pro is playing with a stand-in, CSGOLounge’s Michu in for snax, they and their fans should expect more out of them at a LAN event. Their first win came during their first rifle round on the back of a byali 3k. Rounds six and seven saw Team Liquid keeping at all of their members alive, give or take 1. Round eight saw VP’s second and last win of the map off of a strong A long execute and out duel of Elige. Personal highlight was the following round in which Hiko was left in a 1v2 against PashaBiceps and Byali. Hiko hit a fading away shot on sniper window on B site before turning around and out-shooting byali, who was on site. Hike smiled and nodded his head steadily as he nabbed a seventh round for his team. Nobody on Team Liquid had more than nine deaths while only one person on VP, byali, had a kill count in the double digits. Semmler took up for VP’s stand in Michu, but michu delivered the least kills, by 1, and the lowest player rating of .28. The lowest player rating on TL was 1.26.

Mirage was considerably more competitive, though 16-4 would mean VP technically did 100% better than they did, despite it closing out at 16-9. Liquid won the pistol round on an A retake after VP trades one for one on the bombsite. Liquid go up 5-0 before VP took their first round on an A take. VP picked up the next four but not without contention. Their losing streak ends on a double fake A in which they never planted the bomb once they made it on site. Liquid went on to win the half 9-6, losing the last round of the half. Pasha and Byali held B site during pistol round, grabbing three and two kills respectively. Liquid would go on to win a force up next round and with it, more or less, the game. Elige led his team in frags with 27 while pasha led his with 21. VP saw an overall better performance, but Hiko was right when, after the win, he said, “No snax, no win.”

When he was asked if Team Liquid could win, a smile broke over Hiko’s face and he calmly said, “Yes.”

Team Liquid moves on to face Natus Vincere in the semi-finals as the last American team.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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