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Na’vi Best LG 2-0 to Advance at IEM San Jose

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Na’vi beat Luminosity Gaming in a close 2-0 to advance to the semi finals at IEM San Jose. Na’vi won 16-13 on Mirage(LG’s pick) and 19-17 in overtime on Overpass(Na’vi’s pick).

From an analytical standpoint, LG picking Mirage took some brass ones. Mirage plays towards all of Na’vi’s strengths — all of them. It’s suited to execution, it’s sniper friendly and it allows for a lot of creative strategy. The problem for LG is that those happen to be their strengths as well. LG has oft been compared to Na’vi in their methodical play, set execution, explosiveness and, of course, their signature awper. It’s what made for such an exciting match, now and when they met at DreamHack Open: Cluj-Napoca. Mirage started in LG’s favor with FalleN picking up a crowd exciting 3k and no one on their team dying. LG would go on to win the next five rounds though they would be contested through every one of them. When Na’vi did win a round, they still lost all their living players to the bomb. Economy management was tough for both teams as the momentum swung back and forth. Na’vi matched their opponent’s winning streak of six before, of course, LG snapped theirs. The half would end 9-6 in LG’s favor, but Na’vi won the pistol dominantly. Na’vi would go on to bite chunks off rounds off at a time, breaking LG’s economy a couple of times on their way to the win. Seized led the team in overall frags at 25, but he was one of three players on Na’vi who posted 20 or higher. On the Brazilian team, FalleN dropped a 30 bomb with a positive kill/death ratio of +14, and they lost. He had two other team mates who posted 21 and over. Those numbers should demonstrate how close this map and this match were.

Overpass was just as competitive. Na’vi grabbed the pistol on T side on an A push. They ran into trouble as LG bought up in round 2 but failed to capitalize with their utilities. They did win their first rifle and battled their way to an 8-7 half in their favor, but on a CT favored map, 8-7 didn’t seem like enough. Cold came alive on the T side, with the stronger weapons of course. Rounds 12 and 13 saw him grab a triple kill and a double kill plus assists. Cold’s play has become increasingly interesting since their impressive showing at DreamHack: Cluj-Napoca. But it wasn’t just colzera that battled back to reach overtime, three other members had over 20 kills, including 29 by falleN. But they lost two of their T rounds and lost to a push on A to finish the match. Guardian grabbed several multikills and was critical of his team’s performance as a unit in the post match interview. Na’vi felt and looked like a team, but worst case scenario they were five guys dropping 19 or more frags on Overpass, so that’s not so bad.

Natus Vincere face the winner of Team Liquid vs Virtus Pro in the semi finals Sunday.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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