Gaming
Na’vi Best LG 2-0 to Advance at IEM San Jose

Na’vi beat Luminosity Gaming in a close 2-0 to advance to the semi finals at IEM San Jose. Na’vi won 16-13 on Mirage(LG’s pick) and 19-17 in overtime on Overpass(Na’vi’s pick).
From an analytical standpoint, LG picking Mirage took some brass ones. Mirage plays towards all of Na’vi’s strengths — all of them. It’s suited to execution, it’s sniper friendly and it allows for a lot of creative strategy. The problem for LG is that those happen to be their strengths as well. LG has oft been compared to Na’vi in their methodical play, set execution, explosiveness and, of course, their signature awper. It’s what made for such an exciting match, now and when they met at DreamHack Open: Cluj-Napoca. Mirage started in LG’s favor with FalleN picking up a crowd exciting 3k and no one on their team dying. LG would go on to win the next five rounds though they would be contested through every one of them. When Na’vi did win a round, they still lost all their living players to the bomb. Economy management was tough for both teams as the momentum swung back and forth. Na’vi matched their opponent’s winning streak of six before, of course, LG snapped theirs. The half would end 9-6 in LG’s favor, but Na’vi won the pistol dominantly. Na’vi would go on to bite chunks off rounds off at a time, breaking LG’s economy a couple of times on their way to the win. Seized led the team in overall frags at 25, but he was one of three players on Na’vi who posted 20 or higher. On the Brazilian team, FalleN dropped a 30 bomb with a positive kill/death ratio of +14, and they lost. He had two other team mates who posted 21 and over. Those numbers should demonstrate how close this map and this match were.
Overpass was just as competitive. Na’vi grabbed the pistol on T side on an A push. They ran into trouble as LG bought up in round 2 but failed to capitalize with their utilities. They did win their first rifle and battled their way to an 8-7 half in their favor, but on a CT favored map, 8-7 didn’t seem like enough. Cold came alive on the T side, with the stronger weapons of course. Rounds 12 and 13 saw him grab a triple kill and a double kill plus assists. Cold’s play has become increasingly interesting since their impressive showing at DreamHack: Cluj-Napoca. But it wasn’t just colzera that battled back to reach overtime, three other members had over 20 kills, including 29 by falleN. But they lost two of their T rounds and lost to a push on A to finish the match. Guardian grabbed several multikills and was critical of his team’s performance as a unit in the post match interview. Na’vi felt and looked like a team, but worst case scenario they were five guys dropping 19 or more frags on Overpass, so that’s not so bad.
Natus Vincere face the winner of Team Liquid vs Virtus Pro in the semi finals Sunday.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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