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GOG Galaxy Will Finally Receive Cloud Saves and Other Features

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CD Projekt’s digital distribution platform GOG Galaxy will soon leave beta and update to version 1.2. Normally, such an event would not be cause for celebration, but the update’s prominent features, including much-awaited cloud saves, beg to differ.

CD Projekt touts GOG Galaxy as a rival to bigger digital distribution platforms, including Steam, Origin, and Uplay. Unlike those platforms, games offered through GOG Galaxy are DRM-free (i.e., players don’t actually have to download the GOG Galaxy client to play games they purchase on the GOG website) and come with numerous extras. For example, people who buy The Witcher 3: Wild Hunt on Steam or Origin also receive artwork, the game soundtrack, a digital art book, premium wallpapers, and a digital map of the game world. The GOG Galaxy version of The Witcher 3 offers all of the above in addition to papercraft toys, a compendium of The Witcher universe, HD Videos, avatars, and a digital comic book. While Galaxy’s extras might tempt some gamers, the platform currently lacks various features some PC gamers find necessary, such as cloud saves. However, GOG Galaxy version 1.2 aims to rectify this problem.

The highlight of GOG Galaxy version 1.2 is its universal cloud saves. Most Steam, Origin, and Uplay games come with cloud save functionality, but many older games, such as the Legacy of Kain franchise and Shadow Man, and some modern titles, including Sleeping Dogs: Definitive Edition, lack this feature. CD Projekt promises that GOG Galaxy’s cloud service will apply to all games available on the platform, without exception. Yes, even games that predate the internet.

GOG Galaxy 1.2 will also provide various smaller features, some of which are not available in other digital distribution platforms. These features include but are not limited to:

  • An in-game overlay
  • A bandwidth limiter and scheduler to decrease download speeds when gamers want to download or upload more pertinent files
  • A new chat service
  • A screenshot capture function
  • Desktop notifications
  • The ability to know the rarity of various achievements
  • An FPS counter
  • A new settings window
  • A hibernation mode that limits GOG Galaxy’s CPU usage when idle or during gameplay
  • The ability to activate and deactivate various features to customize each player’s experience

The GOG Galaxy version 1.2 update is scheduled to launch sometime in April.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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