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LawBreakers, a game being developed by Boss Key Productions, is looking fantastic. This high speed, gravity defying first person shooter is bringing something interesting to the genre. The game offers four classes, and each one has their own methods of murder and movement.

The first class is the Titan. This class is the tank, with high health and slower movement. The Titan receives the hammerhead rocket launcher, the crisper lightning canon, and a neutron mine. The hammerhead has an alt fire that prematurely detonates the rocket. The crisper lightning canon fires lightning that arcs from enemy to enemy. The neutron mine slows down enemies with increased gravity. The movement ability of the Titan is pulverize which leaps forward and does AoE damage upon landing. The Titan’s ult is berserk, which increases max health and allows the Titan to fire lightning from their hands.

The next class is the Vanguard. This class is about fast movement and totes the hydra tri-core cannon, pulsar, and meteor shells. The hydra is a gatling gun that increases in accuracy as it is fired. Pulsar is a super heated energy blast fired from the Vanguard’s gauntlet. Meteor shells is a thrown cluster grenade splits in mid air then rains explosions. The movement ability of the Vanguard is afterburners. When activated the flight suit provides super speed until it runs out of fuel. The ultimate ability is starfall. This ability propels the Vanguard down then does damage and lifts enemies with a zero-g field upon impact, allowing the Vanguard to take them out with their air superiority.

After the Vanguard we have the Assassin. The role of this class is in the name. Get in, kill, then get out. The kit for this class is arc blades, the romerus shotgun, and the flux blast. The arc blades are a pair of swords that double as grappling hooks when using their alt fire. The romerus shotgun is an energy shotty that can unload a super shot when overcharged. The flux blast is a gravity grenade that launches enemies away and deflects projectiles. The assassin movement ability is dash which pretty much speaks for itself. When activated the character moves faster, allowing them to dodge easily. The ult is frenzy. When activated the Assassin does a spin attack with their blades which is then followed by the ability to see enemies through walls. Each kill done while frenzied regenerates health.

The last class is the Enforcer. The enforcer is LawBreaker’s Soldier 76, the generic shooter character that we all know and love. This class has the aerator assault rifle, the badger pistol, and the electromag charge. The aerator assault rifle is just a stable assault rife, and the badger pistol is an electroshock pistol. The electromag charge is a grenade that cancels enemy abilities and also prevents the activation of skills for anyone caught in it’s blast. The movement ability of the Enforcer is distortion field which provides a movement, firing, and reload speed boost to the Enforcer and any allies around them. The ult of the Enforcer is the bloodhound rockets. When used, a shoulder mounted rocket launcher fires a barrage of rockets that track and kill any enemies that were locked on to.

As you can see, the classes of LawBreakers are very diverse. Each one offers a unique play style that is built around the usual character classes one can expect in these types of games. There is also a focus on movement, and each character has their own methods of doing so. This is Boss Key Productions’s first game, but it looks promising.

An avid gamer, and a fan of all things interesting. I enjoy playing RPG and FPS games, and writing about anything that catches my attention.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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