LawBreakers, a game being developed by Boss Key Productions, is looking fantastic. This high speed, gravity defying first person shooter is bringing something interesting to the genre. The game offers four classes, and each one has their own methods of murder and movement.
The first class is the Titan. This class is the tank, with high health and slower movement. The Titan receives the hammerhead rocket launcher, the crisper lightning canon, and a neutron mine. The hammerhead has an alt fire that prematurely detonates the rocket. The crisper lightning canon fires lightning that arcs from enemy to enemy. The neutron mine slows down enemies with increased gravity. The movement ability of the Titan is pulverize which leaps forward and does AoE damage upon landing. The Titan’s ult is berserk, which increases max health and allows the Titan to fire lightning from their hands.
The next class is the Vanguard. This class is about fast movement and totes the hydra tri-core cannon, pulsar, and meteor shells. The hydra is a gatling gun that increases in accuracy as it is fired. Pulsar is a super heated energy blast fired from the Vanguard’s gauntlet. Meteor shells is a thrown cluster grenade splits in mid air then rains explosions. The movement ability of the Vanguard is afterburners. When activated the flight suit provides super speed until it runs out of fuel. The ultimate ability is starfall. This ability propels the Vanguard down then does damage and lifts enemies with a zero-g field upon impact, allowing the Vanguard to take them out with their air superiority.
After the Vanguard we have the Assassin. The role of this class is in the name. Get in, kill, then get out. The kit for this class is arc blades, the romerus shotgun, and the flux blast. The arc blades are a pair of swords that double as grappling hooks when using their alt fire. The romerus shotgun is an energy shotty that can unload a super shot when overcharged. The flux blast is a gravity grenade that launches enemies away and deflects projectiles. The assassin movement ability is dash which pretty much speaks for itself. When activated the character moves faster, allowing them to dodge easily. The ult is frenzy. When activated the Assassin does a spin attack with their blades which is then followed by the ability to see enemies through walls. Each kill done while frenzied regenerates health.
The last class is the Enforcer. The enforcer is LawBreaker’s Soldier 76, the generic shooter character that we all know and love. This class has the aerator assault rifle, the badger pistol, and the electromag charge. The aerator assault rifle is just a stable assault rife, and the badger pistol is an electroshock pistol. The electromag charge is a grenade that cancels enemy abilities and also prevents the activation of skills for anyone caught in it’s blast. The movement ability of the Enforcer is distortion field which provides a movement, firing, and reload speed boost to the Enforcer and any allies around them. The ult of the Enforcer is the bloodhound rockets. When used, a shoulder mounted rocket launcher fires a barrage of rockets that track and kill any enemies that were locked on to.
As you can see, the classes of LawBreakers are very diverse. Each one offers a unique play style that is built around the usual character classes one can expect in these types of games. There is also a focus on movement, and each character has their own methods of doing so. This is Boss Key Productions’s first game, but it looks promising.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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