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Bleszinski: “Destiny Season” Doesn’t Let People Enjoy Lawbreakers

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This will be the last news piece I’ll do on Cliff Bleszinski and Lawbreakers until a major development comes out. The very reason being that Cliff just seems to be enjoying the media attention he gets even while his game is still struggling to gain users. It seems like we have reached this sort of inverted Nirvana where Cliff just blames everything on everyone else.

Once again, I must remark that Lawbreakers isn’t a bad game. It has some great elements and competitive settings, however. It’s a game that died on arrival and people simply won’t play on it due to the low playerbase. It’s a very noticeable vicious cycle where Lawbreakers loses all the time.

However, it seems like Cliff is bent on blaming other games for the lack of success in Lawbreakers. I talked about the fact that the game released in an oversaturated market dominated by Overwatch.

This isn’t the “Real” reason why the game is struggling according to Cliff. In an interview with GameSpot the man responsible for designing Gears of War pinned the blame on Destiny 2. “Yeah, I mean, so the thing is, is we’re now officially in Destiny season.”

The designer then proceeds to talk about the game and how good it is in his eyes. “God bless Bungie for the fantastic job they did. The first one I played for about a week and I was like, “Okay, I get the idea.” But, it looks like the second one addresses a lot of those issues and is a, really, knock it out of the park.” Said Cliff.

When addressing the player base the game had, he decided to respond with the following: “it’s one of those things that there’s a situation where players look at numbers on Steam, that doesn’t happen on PlayStation 4. And I don’t have the numbers in front of me, but in regards to, you look at PC CCU health versus PS4, PS4’s doing fine.”

I think all of us get it, even though the chances of looking at the actual PS4 numbers are very slim. Lawbreakers is doing better on consoles than on PC, well, according to Cliff’s statement that is. Cliff speculates that the reason behind this is that players on PS4 just shell out the money without a second thought. – Which, what a respectful way to see your consumer base, Cliff. – And that PC users just want to see things triumph or bomb.

If this is the case, this adds to my argument in the Console VS. PC article in regards to money spending. PC gamers are being complimented for being cautious with their money while console players just recklessly spending without thinking. But that’s Cliff’s logic, not mine, at least I have respect towards both sides.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

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Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

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TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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