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The Bartlet Jones Supernatural Detective Agency have been very hard at work tuning Drawn to Death since its release earlier this month. They’ve released a patch almost every week to fix the free PlayStation Plus title and seemingly haven’t taken a break yet. Same goes for today as update 2.08 has been made available.

You can download it at any time if your PlayStation 4 isn’t in rest mode. Update 2.08 removes some seasonal stuff from Easter and enhances a few of the game modes. Other than that some technical things like matchmaking fixes and character balancing. You can view the full patch notes below.

New Stuff
– Sweepstakes! Play 5 games for a chance to get yer mug in Drawn To Death!
– Easter promotion is over! Thanks to everyone for using the taunts and the feedback. Hope you got everything!
– No More Sessions in Ranked, Sessions in Unranked is Wide Open,. For Ranked this means less Team Deathmatch over all and for Unranked it means you can finally play it with up to three friends in all modes!
– TDM scoring is a bit more clearer within the winners and losers
– We are showing true MMR now
– Penalty for Quitting alert shows now it should be clearer now when you could potentially get dinged.

Tuning
– 7 Minute DM timing, Brawl is best of 5 (Organ donor stays the same)
– Soften up difficulty of Diabla mission for super wing jump
– Mode random % weighting has been tuned a bit to favor Deathmatch
– Removed Organ duel 1v1 from ranked/unranked rotations, only available in friendly.
– Matchmaking changes (45 seconds and it goes wide; 2 min count down)
– Better Teammate matching based on MMR for 4 individual players in a TDM
– New 2v1 Team Deathmatch Changes, abandoned dude gets: No health bonus, 45% damage absorption,1 extra pt per kill
– Monkey tunings:
– Reduced Devil monkey charge from 75 to 55
– Reduced Devil homing dmg from 60 to 40
– Devil bomb more frequent
– Bat Barrage Tuning:
– Time to Achieve 100% bats longer
– Russian Jackhammer has more spread when shot from hip
– Ninjaw Anchor faster but less hit collision
– Dafence grenade, reduced duration from 6 to 5 seconds.
– Laser Rifle Tuning: Reduce clip size from 70 to 45
– Devils Riff Tuning: Changing air bonus on Cybo from 2x to 1.5x
– You guys that have already played won’t notice this but we softened up the harshness of the frog in the training and defaulted the announcer to informative only. It’s an experiment of sorts… Again, you guys won’t notice it.
– Bugs
– “invisible bug” – Enemy in the white sky killer cam (as a victim it looks like someone killed you from the sky)

If reading isn’t your style and you’d rather listen to a ten minute video on the patch notes, watch the footage below. Other than that how are you liking Drawn to Death? Has update 2.08 fixed things for the better? Let us know in the comments.

SOURCE: Youtube

 

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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