For the last few days the beta version of the card game Gwent has been available to download for free on PC, Xbox One and PS4.
For those who don’t know, Gwent is a card based game that was present within The Witcher 3. If you so desired, you could challenge various NPCs around the world and even follow a number of side quests all revolving around games of Gwent. It was entirely optional, but many players became rather addicted (me included) as it was a fun, tactical card game, not to mention a real challenge to any completionists, due to the sheer number of cards that required collecting.
Fast forward to the present and CD Projeckt Red have chosen to make an entire spin-off game purely based on Gwent.
The game starts with a tutorial which serves as a healthy reminder of the rules for those who played the game before, but also a well- explained tutorial for beginners. The premise of the tutorial involves Ciri and Geralt playing Gwent together in an inn. Voiced by the original cast, Ciri is reminding Geralt ( you, the player) of the rules of Gwent, creating a fun back and forth between the two, which is a nice little treat for fans of the series.
The game plays the same way as it did in the original. You hold a set of ten cards, most of which are separated into three main categories: Melee, Ranged and Siege (there are a number of special cards that don’t fall into any category). These categories encompass the three rows on the table where the cards can be placed. Most of the cards have numbers on them. Each time you place one on the table, the number of that card will be added to the main score situated on the left-hand side, a tally of sorts. The goal is simple, have a higher number than your opponent to win. The game is played in three rounds, of which you must win at least two. The ten cards received at the beginning are the only ones you’ll have throughout, so you must play tactically. If you use all your cards to win the first round, you will have nothing for the second one. This means you need to judge when it’s best to pass a round and save on cards, hence, giving the game a tactical edge.
So how does the game differ from the original?
One of my main concerns before playing this iteration of Gwent was, after the many hours of playing the original in The Witcher 3, why would I want to start all over again? Well, firstly, all the cards look aesthetically different. The four main classes are back, with all new and more detailed illustrations. But the difference isn’t only aesthetic, more cards have abilities too, meaning the cards do more than just up your overall score when placed. This gives the game a bit more depth, making me want to get reinvested and rediscover it all over again.
Of course, the game comes with all the usual tropes you find with online card games. There’s a single player campaign where you can practice or play some challenges. There is a shop where you can purchase packs of cards for real money or in game money earned by wining matches. There is a deck builder where you can create your perfect deck and a card creator, where you can use meteorite powder (once again bought or earned) to create your own cards.
Of course, the biggest selling point of this new Gwent, is the multiplayer. You can test your Gwent skills against real players and there’s a fair number of gamers out there eager to do so. So far I’ve had no problem finding worthy opponents. You can play either casual matches or ranked. Needless to say, it is a real joy, after hours on end of playing against NPCs in The Witcher 3, to finally play against other real online players.
Whether you’ve played it before or if you’re a newcomer who may be suffering from, say, a bit of Hearthstone fatigue, Gwent is certainly a card game worth putting time into. The one downside I found was that the AI tends to play more aggressively, giving all it’s got in the first round, rather than playing tactfully, which the game prides itself on. However, this is something that I’m sure can be tweaked before the final release and as stated above, the real draw, in my opinion, is the multiplayer anyway. Hopefully, CD Projekt Red are planning on releasing Gwent on IOS and Android. Once that’s done, it will be hard to keep me away.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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