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It’s been a while since a new character was made playable in Injustice 2, but now here we are with the release of Sub-Zero. Announced last month before the kinks had been worked out on Red Hood’s playability, Sub-Zero has been widely anticipated by fans ever since. Sub-Zero launches today for those who bought the Injustice 2 Ultimate Edition, Deluxe Edition, Ultimate Pack, or (for Xbox users only) the Fighter Pack #1. Fans who didn’t buy these versions can buy him as a stand-alone purchase starting a week from today on July 18th on the Xbox and PlayStation Stores.

Sub-Zero, originally a Mortal Kombat character, was added to Injustice 2 due to the two games sharing a developer in NetherRealm Studios. As such, he is a hybrid of the two franchises much the same as Scorpion was in the first Injustice. His gameplay is a tad slower and his moves are similar to other Injustice 2 characters to better fit its gameplay. The bloody and gruesome nature of his attacks from the very M-rated Mortal Kombat series have also been significantly toned down for this T-rated adaptation. However, there are still some nods to his previous title, Mortal Kombat X, in the way he plays such as his grab and his ice clone.

He also has an original design created by Jim Lee, a Co-Publisher of DC Entertainment. His design now has him sporting a cape, which is very much in line with his appearance in a superhero fighting game. That mixed with the hood makes his design very similar to the Damian Wayne Robin’s in this game. He is also voiced by actor Steve Blum, who coincidentally voices Injustice’s rendition of the Green Lantern, Hal Jordan as well. Being a fully-voiced new addition to the game roster, he also has original dialogue recorded for the intro cut-scenes of every fight. He especially has some amusing banter with Captain Cold and Mister Freeze.

With Sub-Zero now firmly cementing his place in Injustice 2’s roster, it will be interesting to see how he ranks amongst the other characters that gamers have been playing for two months now. From here, we don’t 100% know what the next confirmed addition to the game will be. That being said, the only other character confirmed to be DLC so far is Starfire, meaning she’s probably next. Until then, fans will be getting to know this new Sub-Zero quite well.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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