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Badfly Interactive release teaser for TauCeti Unknown Origin

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TauCeti Unknown Origin

The teaser trailer for new sci-fi shooter/exploration game: TauCeti Unknown Origin comes courtesy of BadFly Interactive, developers of Dead Effect and Dead Effect 2.

Although the trailer doesn’t offer much in the way of information (as you’d expect with a teaser), it does showcase an exotic and colorful world ready for players to explore. Jumping from lush jungles to sprawling caves and temples from ancient civilizations, the world of TauCeti is beautiful but dangerous, filled with hostile aliens and what seems to be an eery looking bunch of tribal humans.

BadFly Interactive has described the game as an ‘action-packed co-op sci-fi FPS’, offering a class-based shooter experience mixed with RPG elements, which in this case means the usual abilities, gear sets, and upgradeable weapons.

Although the game is open world, the developers have also promised a strong narrative as you attempt to figure out the mystery of this completely undiscovered world.

Up to eight players can band together to take on both the PvE and PvP content available, with Solo, Group and Raid missions taking you around the strange alien world that you’ve crash landed on. BadFly has also mentioned the opportunity for crafting and base building as you scavenge pieces of your destroyed ship, ideal if you enjoy creating the perfect home away from home on a hostile planet.

TauCeti Unknown Origin is currently being developed for PS4 and Xbox One, although the developers are eager to bring the title to PC, mobile devices and perhaps most importantly, VR.

Badfly Interactive already have experience in virtual reality, with their last title Dead Effect 2 VR seemingly dropping out of nowhere to excellent user reviews on Steam. It’ll be interesting to see how their take on the exploration genre develops if it does indeed release in VR.

You can see the TauCeti Unknown Origin teaser trailer below

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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