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Dead End Job is coming to Nintendo Switch

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Dead End Job Title Screen

If blasting ghosts sounds like a fun time, Dead End Job has you covered.  If you want to do it on the move, even better. It’s coming to the Nintendo Switch. With a focus on hectic, re-playable gameplay packaged in a 90’s cartoon, Dead End Job is a twin-stick shooter with style.

You take on the role of Hector Plasm, a specialist in paranormal pest control. By blasting ghosts and sucking them up into your vacuum pack, you rack up a sweet payout in an effort to be crowned ‘Employee of the Week’.

There’s also a range of items to help you get the job done quicker, adding a rogue-like element to the procedurally generated maps.

Interestingly, one of the big selling points for Dead End Job is the Twitch integration. Viewers can help or hinder the player by choosing their powerups, offering plenty of opportunity for a (brave) streamer. We’re assuming hinder will be overwhelmingly popular but we’re always happy to be surprised.

Dead End Job

Dead End Job is developed by Ant Workshop, an indie studio based out of Scotland. Inspired by Ren & Stimpy, the game features art by Joe Blakeston (Aardman, BBC, RSC) and an original soundtrack by Will Morton (Grand Theft Auto series).

Founded in 2015 by ex-Rockstar Games designed Tony Gowland, Ant Workshop is focused on creating original IP and interesting games with off-beat humour.

Speaking on porting it to Nintendo Switch, Gowland said, “Ever since I first saw the Switch announcement I wanted to get Dead End Job on the platform as the crazy cartoon visuals and gameplay felt like a perfect fit…”

I can’t wait to see someone blasting ghosts and earning as much money as they can for The Man while on their daily commute, how many other cartoon shooters can you think of with that ironic symbolism?”

Not many to be fair, even if it is a bit of a depressing thought when you’re stuck in traffic on the bus.

With the added inclusion of drop-in couch co-op, Dead End Job seems like the perfect fit for the Nintendo Switch platform. As per the announcement, it’ll also be available for Playstation 4, PC and Xbox One when it releases in 2018.

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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