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The Competitive Smash Bros Scene is in Financial Crisis

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eSports are a great medium to talk about in recent days. We have seen a lot of unforgettable moments from the players and competitors. From hype upsets to the closest matches we have ever seen. However, it seems like one scene in particular is suffering and that is no less than the Super Smash Bros. scene. Which according to a report by Glixel is currently in a financial crisis.

The first thing that should be mentioned is that people will think this is false. The “Evidence” says that Super Smash Bros. in general has a lot of support from the fans. Coupled with this would be the fact that this is a eSport that has presence in big-end tournaments like EVO. However, not everything is at it seems, and this isn’t a presence problem, it’s a behind the scenes problem.

Wynton “Prog” Smith, a retired competitor and commentator talked about the main issue of the scene. “The scene doesn’t really invest in itself anymore, and the most difficult thing is that since we don’t have that kind of first-party support from Nintendo, we have to make do on our own.”

The major problem with the Smash Bros. scene is that it still doesn’t have official support. Yes, Nintendo acknowledges that the scene exists, but they don’t actually help Tournament Organizers. They mostly remain hands-off for tournaments unlike many companies like Blizzard who offer League contracts to high-end players.

The second issue comes down to talking about where the funds the scene gets go. The majority of the funds go into Pot bonuses which are added by a sponsor on top of the already established pot pool.

“Pot bonuses have become common across the community,” says Champ Tangwongkitsiri, the organizer of Red Bull’s Gods and Gatekeeper’s Tournament. “Potential sponsors look at previous events, and they always see that big amount next to the company name, and they end up wanting the same thing.”

This is done in order to attract big names to the scene such as Mango, Hungrybox and M2K. Because it offers a higher viewership and attendance to venue and streams. So, what’s the problem? “Event expenses are so high that most tournaments can only break even,” says Luis Suarez, the director of Panda Global’s statistic team. “If they offer a pot bonus to attract top players, they are sacrificing everything else.”

That “Everything else” means things such as extra console setups, pay for the staff and streamers, money for better production as well as many other event related expenses that end up pushing organizers into the red numbers. The sacrifice isn’t even worth it because it’s only done to keep the community pleased.

The only thing that could fix the issue would be official support from Nintendo. A complete re-restructure of the distribution of Pot Bonuses would also come a long way. Not to mention, make the community grow and become more accessible to players that aren’t on the top. However, could it be too late to fix this struggle?

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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