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The Competitive Smash Bros Scene is in Financial Crisis

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eSports are a great medium to talk about in recent days. We have seen a lot of unforgettable moments from the players and competitors. From hype upsets to the closest matches we have ever seen. However, it seems like one scene in particular is suffering and that is no less than the Super Smash Bros. scene. Which according to a report by Glixel is currently in a financial crisis.

The first thing that should be mentioned is that people will think this is false. The “Evidence” says that Super Smash Bros. in general has a lot of support from the fans. Coupled with this would be the fact that this is a eSport that has presence in big-end tournaments like EVO. However, not everything is at it seems, and this isn’t a presence problem, it’s a behind the scenes problem.

Wynton “Prog” Smith, a retired competitor and commentator talked about the main issue of the scene. “The scene doesn’t really invest in itself anymore, and the most difficult thing is that since we don’t have that kind of first-party support from Nintendo, we have to make do on our own.”

The major problem with the Smash Bros. scene is that it still doesn’t have official support. Yes, Nintendo acknowledges that the scene exists, but they don’t actually help Tournament Organizers. They mostly remain hands-off for tournaments unlike many companies like Blizzard who offer League contracts to high-end players.

The second issue comes down to talking about where the funds the scene gets go. The majority of the funds go into Pot bonuses which are added by a sponsor on top of the already established pot pool.

“Pot bonuses have become common across the community,” says Champ Tangwongkitsiri, the organizer of Red Bull’s Gods and Gatekeeper’s Tournament. “Potential sponsors look at previous events, and they always see that big amount next to the company name, and they end up wanting the same thing.”

This is done in order to attract big names to the scene such as Mango, Hungrybox and M2K. Because it offers a higher viewership and attendance to venue and streams. So, what’s the problem? “Event expenses are so high that most tournaments can only break even,” says Luis Suarez, the director of Panda Global’s statistic team. “If they offer a pot bonus to attract top players, they are sacrificing everything else.”

That “Everything else” means things such as extra console setups, pay for the staff and streamers, money for better production as well as many other event related expenses that end up pushing organizers into the red numbers. The sacrifice isn’t even worth it because it’s only done to keep the community pleased.

The only thing that could fix the issue would be official support from Nintendo. A complete re-restructure of the distribution of Pot Bonuses would also come a long way. Not to mention, make the community grow and become more accessible to players that aren’t on the top. However, could it be too late to fix this struggle?

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

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Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

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“Really pleased” with Sea of Thieves PS5 sales, Microsoft

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After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

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The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

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The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

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