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The First Look at the Hellboy Reboot’s Hellboy Looks Hellishly Good

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Hellboy creator Mike Mignola just posted a first look at the new Hellboy movie’s costume on his Twitter page, and he looks like he just went to Hell and back, and that’s a good thing.

While Hellboy alum Ron Perlman isn’t returning as the titular Anung Un Rama, or just Hellboy to us mere mortals, his replacement, David Harbour, is no slouch. The man has some serious acting chops, as he’s been in Stranger ThingsSuicide SquadBrokeback Mountain, and numerous other movies and television shows. Today, we finally got a good look at Harbour in his Hellboy makeup and…wow…just, wow…

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Look at him. No, seriously, look at him. Coupled with the lighting, this Hellboy looks, dare I say it, better than when Perlman donned the Right Hand of Doom. Don’t get me wrong, the makeup from the original two movies was amazing, but putting the two costumes side by side, I can kinda see the seams in the original makeup: the skin and horns look a tad too shiny and plasticy by comparison. But, the costume doesn’t just improve on the original design; it also takes some artistic liberties, specifically in the hair and the Right Hand. This version of Hellboy has long, somewhat grimey hair, where as the versions from the comics and Guillermo del Toro movies both had short, slick hair. But, the Hand now looks far closer to the Hand from the comics. In del Toro’s movies, the Hand looked as if it were made out of numerous tiny rocks fused together into a movable, hand-like contraption, but now the Hand looks like a bad ass gauntlet that was chiseled out of one big demonic piece of rock. I’m really digging this version of Hellboy, and so are a lot of the commenters on the original post. Granted, the general consensus is fans would prefer to see Perlman wear this makeup, and while I’m also a bit of a Perlman fan myself, I’m now looking forward to this reboot even more so than when I first reported on it.

If this makeup is representative of the final product, Hellboy: Rise of the Blood Queen might be a promising start to a whole new cinematic universe, one that might eventually get a movie staring a guy named Lobster Johnson.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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