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Bloodborne 1.07 Full Patch Notes Revealed

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Bloodborne

Bloodborne, the latest action role playing game developed by From Software now available exclusively on PlayStation 4 in all regions, is soon going to receive its first DLC pack, which will introduce new content to the game. Later today, however, all Bloodborne players will be able to enjoy some new features thanks to a new patch. A few hours ago the full patch notes for the Bloodborne 1.07 patch have been made available, detailing all the changes and tweaks included in it.

The Bloodborne 1.07 full patch notes have only been made available on the official PlayStation Japan website as of now but thanks to reddit user spacemanticore we can read them in English. You can check them out right below.

  • New “Covenant” — The Federation

This is the covenant of the hunters that share the objective of the “Federation”. You can meet Valtir, leader of the Federation, and join the Federation by talking to him when available.

The Federation will be available in the hut next to the first shortcut in the Forbidden Forest, next to the first lamp.

You will receive an item after each successful multiplayer session — an “insect”. Your ranking within the Federation is determined by how many insects you have crushed.

  • Additional NPC Co-op Partners

It will be possible summon NPC phantoms of Federation members in several areas.

Old Hunter NPCs will now be available to for summon in both the Chalice Dungeons and the base game. After you meet certain criteria, you will be able to purchase the “Ancient Summoning Bell” in the Hunter’s Dream. Using this item will consume insight and will allow you to summon the phantoms of certain Old Hunters throughout the game. It should be noted that you can only have a maximum of two summoned NPC phantoms at one time. Summoning a real player will reduce that amount to one and so on.

  • Changes in the Chalice Dungeons

Non-root Chalice Dungeons will now have have a standardized glyph that will open the way for far more co-op and pvp opportunities. You should now be able to connect to players exploring the non-root/story dungeons without needing to meet with them via their unique glyph. However, you will still be able to create these non-root dungeons with a “unique” glyph if you wish to not participate in random co-op and PvP.

  • Changes in Co-op Partner Illusions

If you are the player using a summoning bell, you will now have the option to see phantoms or ghosts of other players also searching for co-op or multiplayer.

Plays who are searching for co-op or multiplayer will now display ripples on their phantom, indicating that players in the area are searching for each other. Please note that you can only see the ripples on phantoms that are within summoning range of your character.

We have also implemented some other changes and improved the matchmaking to some degree.

Thank you.

Bloodborne is now available in all regions on PlayStation 4. The Bloodborne: The Old Hunters DLC will be released in all regions on November 24th

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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