Gaming
Nintendo On Mobile Games And Not Calling Them ‘Free-To-Play’
Nintendo has shared a bit about its plans to get into the mobile gaming market in partnership with DeNA. When the plans were first announced, many gamers were sceptical about the idea of Nintendo mobile games, particularly when it comes “freemium” games. That’s the type of game where you can play it for free at first, but then after a while continuing the game becomes essentially impossible without paying for some in-app bonuses. You know, microtransactions. Nobody wants to have to pay 99 cents each time they want to catch a Pokemon.
At a shareholder meeting, Nintendo CEO Satoru Iwata said that he doesn’t want Nintendo to use the term “free-to-play” to describe these games at all. “We do not want to use the free-to-play terminology that implies that you can play games free-of-charge. Instead, we use the term “free-to-start,” as this term more aptly describes that at the beginning you can start to play for free.”
First of all, that actually sounds like a good idea. It’d be nice if all mobile freemium games would adopt that terminology. But since they won’t, let’s move on. “The fact of the matter is, game software with a one-time payment system has not been doing a great job on smart devices,” Iwata said. He believes that mobile game prices are just so low, there’s no point in developing the kind of games for mobile devices that would only require a one-time payment.
“Since Nintendo wants to cherish the value of software, there will be a limit to how low of a price we might want to attach to our game applications for smart devices. The price of our game applications on smart devices will be compared with the prices of other smart device game applications. We believe we should not limit our payment system only to one-time payments.” So Iwata basically wants the pricing of Nintendo mobile games to match the pricing of other mobile games. Which, sadly, means microtransactions. But Iwata didn’t rule out providing one-time payment options.
Iwata was also sure to let people know he’s aware of the negativity surrounding microtransactions. “Some games are designed so that the players will be so excited psychologically… that they do not think twice about pushing the button, which immediately completes the monetary transaction and the player is charged with the bill. We know that some of such games have become a social issue.” Iwata reckons the number of people who actually spend money on these sorts of games in Japan is quite small. But because that small number of people spends enough money in microtransactions to buy “several dedicated video game systems,” the free-to-play/free-to-start model is very profitable.
But he says that’s not the case overseas. Many freemium game companies are asking less and less of their customers. He doesn’t think the model he described for Japan would work abroad. Emphasising the importance of making games that appeal to all demographics around the world, Nintendo wants to make games that are cheap but popular. “In other words, even if a consumer makes a relatively small payment, because of the large consumer base, the game can generate big revenue.”
Iwata also emphasised that Nintendo doesn’t want to adopt the “notorious” business model of charging a small number of players a lot of money. He said that could harm Nintendo’s brand.
So the bottom line here is that Nintendo is, for now, treading carefully into the mobile world. It seems they have a good understanding of the gaming community’s dislike of the traditional free-to-play business model and are trying to be as transparent as possible. That’s particularly clear in their desire to call their games “free-to-start.” As long as Nintendo’s mobile games include some sort of one-time-pay option (perhaps a full version and a free version), we won’t have much to worry about.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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