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Mushroom 11, An Indie Success Story

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Mushroom 11

Since its release earlier this year, indie title Mushroom 11 has exploded across the internet. After being supported by the Indie Fund and becoming a finalist for the IGF 2014 Excellence in Design, it was met with critical acclaim across the board. Basically, the story of Mushroom 11 is every indie developer’s dream. Between its unique mechanic and intriguing theme, it’s easy to see why the game has reached this level of success. I spoke with Itay Keren, creative director of developer Untame, and Julia Keren-Detar, co-designer, about the game.

“We originally built Mushroom 11 for 2012 Global Game Jam, which is an event all around the world where people get together and form groups and then make games based on a theme that is given by the organisers,” Keren says. “The theme that year was the Ouroboros, which is the symbol of the snake eating its own tail. What I really wanted to do was have some sort of platformer or puzzle game where the protagonist has some sort of a cyclical nature of destruction and growth – like, you destroy it on one side and it grows on the other.”

Keren experimented with many different ways of implementing this core idea. Eventually, he settled on the idea of having a group of cells clustered together, with the ability to remove some of the cells in order to shape the group. That idea formed the organism at the centre of Mushroom 11. The central mechanic is erasing parts of the amorphous blob to make it move and grow in other directions. That central mechanic is also what formed the game’s world.

Mushroom 11 boss

“Everything came together because of the mechanics,” Keren says. “The mechanic is about destruction and growth. And it was very clear that that needed to be translated into the world in some way. And a lot of our ideas were already thinking about the future of the human race and what we’re doing, the destruction and regrowth and what it means to us as human beings. That gave us the idea of a post-apocalyptic world with no humans, it’s post-destruction. The whole thing came together really well.”

“We were also really interested in photographs of nature taking over abandoned places,” Keren-Detar says. “There’s something really interesting about that because it’s weird seeing places where humans lived, and there aren’t any humans there. It’s post-apocalyptic, but it’s also full of growth.”

“There’s so many things you can do with this mechanic,” Keren says. “Some of them are very unique and some of them are very difficult. The very basic nature of the mechanic is that you kind of lose control a lot of the time. The whole nature of the mushroom is you have no effective control. You’re always on the verge of having control and losing control.”

Mushroom 11 ss

That means the game gets very difficult in later levels. “The game is not just exploring. It actually challenges you.”

The team behind Mushroom 11 grew over the course of development. At first, it was the husband and wife duo of Itay Keren and Julia Keren-Detar, but when Keren-Detar had to return to full-time work, Keren worked on the game with artist Simon Kono. Later on, Keren-Detar rejoined the team and Kono’s wife, Kara Kono, started working as the game’s producer. Untame became a four-person studio made up of two married couples. On top of that, The Future Sound Of London licensed their music for the game and Power Up Audio created the sound effects.

As for why they named it Mushroom 11, Keren-Detar says it was the result of research into recent science. “We came up with the name early on. We were trying to figure out what to identify this organism of cells as. It reminded us of a fungus or a slime mould, but we thought mushroom was a better fit for it. We started researching different things like mycelium, and all the recent science that’s come out about using mycelium in various ways, and that filled in the story.”

“As for the 11,” Keren says, “it’s more of an internal joke. It found itself fitting into the story as well. We’re not going to give too many spoilers, but it’s definitely part of the story. If you look behind the scenes, you will see a lot of references.”

Mushroom 11 ruins

The story behind the organism’s creation is hidden in the background of the game, Keren says. They had the story take a “backseat,” hidden in the details of the game. “One of the things you may notice when you play, but are very likely to ignore, is that it has a lot of images and artefacts and graffiti behind the scenes. If you put everything together across the entire game, you will get a clearer picture of what actually happened.”

Keren says the story isn’t told chronologically and piecing it all together is meant to be a challenge. But he says all of the information needed to work out what happened to the world is there. “Obviously there was some sort of experiment, and I’m not going to say too much, but if you go into levels five, six, and seven, you will see a lot of information. And all of that information is very scientifically sound. We worked with two scientists, biological chemists, and tried to come up with an idea that could actually happen in real life.”

Keren says the community is starting to piece together the story behind Mushroom 11, but it hasn’t figured it all out yet. “We’re starting to see some people trying to come up with their own version, and some people got very… I want to say close, but it’s not a competition to see who’s closer to our version. Our version has a lot of layers, and a lot of these layers are hidden very deep in the images. But a lot of people really understood what happened to the world.”

“We had a very elaborate story,” Keren-Detar says. “But we never expected people to actually pick up on that. We wanted people to come away with a few main, overall points to the story, and to fill in the blanks on their own terms. The stories that people have come up with are very interesting.”

Mushroom 11 is available on PC, Mac, and Linux. Untame is working on bringing the game to iOS and Android tablets, and expect to have it ready in 2016.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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