Gaming
Humble Bundle has Raised $100 Million Dollars for Charity

7 years, it’s the amount of time we have been seeing the incredible deals and Bundles made by the popular website Humble Bundle. Which has become the greatest spot for gamers to find great deals in games. It, alongside the Humble Store, have become part of the gaming community, with the noble cause of raising money for charities along the world.
Since the debut they made in 2010, we have seen a lot of games come and go at outrageous prices as low as 1 dollar. However, now it’s a time to celebrate due to the fact that the company has actually raised over $100 million dollars. All of this money was headed to help charity organizations like Child’s Play, the American Red Cross, the EFF, and Doctors Without Borders/Médecins Sans Frontières.
It seemed like a horrible idea at first, I might add. Giving away a few indie titles like World of Goo, Braid, Dust: An Elysian Tail, Penumbra: Overture and many others with just one dollar or more? It seemed like a system that many people would exploit to get as many free games as they can. However, it seems like the amount of generosity far outweighs the selfishness of people.
“We remember delivering the first check to charity by hand and it was a larger amount of money than anything we had ever seen before.” Said the Co-Founder and COO John Graham. “This milestone is more than 500 times bigger than that and is almost too big for me to really comprehend. We’re forever grateful to the Humble community and this huge positive impact they have made on the world.”
It seems like yesterday when I paid for my very first humble bundle service back in 2014. Paying 10 dollars for a few games like Dust which became some of my personal favorites. We can only hope that Humble Bundle and the millions of people who keep supporting it continue to help multiple charities across the globe.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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