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Ever since Pokemon Red and Blue/Green released worldwide in 1998, the franchise has taken the world by storm. By now Pikachu has become a household name and most gamers, if not most people, have played one of the juggernaut’s handheld titles. With the release of Pokemon Go in 2016, the fervor for the Pokemon brand re-ignited and became relevant to a whole new generation. With Pokemon’s massive multi-media success and continued relevance in pop culture, Pokemon shouldn’t have any problem becoming a competetive eSport in the current day and age. So why is does it struggle to get the kind of views that other eSports have?

The core pillars of the Pokemon games have always been to catch, train, and battle the pocket monsters against one another. Game Freak has always made the core games of the series for Nintendo handheld devices, in the spirit of people taking their adventure on the go. The idea of meeting people and either trading or battling their Pokemon against one another has remained a staple for the design of the games. Over the years this has become easier than ever, with Game Freak implementing internet functionality and making trading and battling people from across the world convenient and quick. There have been a number of quality-of-life improvements added into their latest game that any long-time competitive battler would appreciate.

Pokemon Sun/Moon released in the same year as Pokemon Go and it wouldn’t be much of a stretch that the mobile game’s success helped Sun/Moon’s sales figures. It became the third best-selling game on the Nintendo 3DS console and many regarded it as a second wind for the 5 year old console. While these sales are definitely nothing to scoff at, the argument could be made that the hardware limited the potential of the game. It was clear that even the New 3DS (essentially a slightly more powerful 3DS) struggled to run the newest game, with frame drops being common anytime there were more than just two Pokemon on the screen. This last point is especially poignant when the competitive game mode for Pokemon is double-battles. This has an impact on how enjoyable of a game it is to watch, which in eSports, can be a big deal.

There are other issues with the game truly taking off in the eSports scene. While there is an extensive tournament system in place, the events aren’t always streamed for viewers. Even when they are, the competitions aren’t advertised enough to gain huge views. Those with their ear to the ground can keep up, but the more casual eSports viewer might not even realize that Pokemon has a World Championship. Of course, no reason compares to the biggest hurdle the game faces.

The bottom line is that Game Freak and the Pokemon Company don’t really care about making Pokemon into a major eSport, and they don’t really have much incentive either. The Pokemon brand makes plenty of money off of their trading cards, video games, and merchandise. Pumping more funding into the game’s competitive scene is quite a bit of risk for not a lot of reward. The game would have to compete with giants like League of Legends, Dota, and Hearthstone.

That being said, the game does have a healthy competitive scene. The Pokemon Company hosts world-wide tournaments for both video game and the card game competitors to partake in. Each tournament also has divisions for Juniors (11 years of age and below), Seniors (between the ages of 12 and 15) and Masters ( ages 16 and older). Each champion and the runner-ups receive a sizable sum of money in either cash or in the form of a scholarship. The tournament is designed to cater to those passionate about the game, regardless of age. Many competitors in the tournaments describe it as a highly rewarding experience where kids and young-adults alike make friends from across the globe. So while the game may never reach the levels of professional League of Legends or Dota, it certainly has its own niche within eSports. Even if massive fame-and-fortune don’t await those who put their blood, sweat and tears into the game, it will always be awesome and rewarding to finally become the very best. Like no one ever was.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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