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ResetEra Created in Response to NeoGAF Scandal

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ResetEra

NeoGAF has been in the light of very controversial things as of late. The one that exploded the most was the polemic Mr. Tyler “Evilore” Malka got himself in. The man was forced to close the site after a Sexual Assault Allegation. Even after the site came back online, the number of active users has seen a drastic drop since the incident occurred.

The main reason behind this is because habitual users at NeoGAF left the site in a definitive manner. However, this doesn’t mean it’s over for their content posting days as some of the deserters made a new website named ResetEra.

This project has been in development for quite some time, and it has seen a positive reception. Despite being up for just a week, the forums have seen over 8,000 active members. Many of which came from the site owned by Malka.

The community has shown its grievances against Malka because of several reasons. Apparently, his response wasn’t widely accepted by the people at NeoGAF. To make a short summary, Tyler talked about how this claim was a lie and that these were the ramblings of an ex-girlfriend of his.

As the NeoGAF user Peltz pointed out in a thread that has since been deleted, many of the forum’s regular participants were upset not just about the allegation, but about how Malka handled the situation. “If he allowed the criticisms to flow and responded humbly, then this community would still be strong,” wrote Peltz.

This only became worse as some administrators and moderators started deleting threads that talked about the subject. Since this is supposedly a form of “Censorship” to them, people migrated over to ResetEra for a new beginning. Which now has a lot more activity than NeoGAF.

Lastly, members of the ResetEra forums clarified that there’s not going to be anyone in charge of it. Everyone will be responsible for the health and good standing of the site and to ensure that controversies are not the center subject of the website.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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