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System Shock Update Video Displays New Maps and Systems

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System Shock 3 Coming to PC and Consoles

Nightdive Studios, a company known for bringing back classic video games for a new generation, including Shadow ManI Have No Mouth And I Must Scream, and the Turok games, made waves on the Internet when it announced it was remaking the classic first-person role-playing game System Shock. The company just posted a backer update video that shows just how much the studio has progressed on the project, and it’s impressive.

https://www.youtube.com/watch?v=lKfnTnZuC5E

The biggest announcement in the video is bound to be divisive and possibly annoy many backers: NightDive Studios is no longer trying to remake System Shock, but reboot it. The Citadel Station of the reboot will not be a faithful recreation of the original station but instead include the occasional homage in the form of a room/hallway’s geography, door codes, and enemy placements. However, the essence of the new game’s world will remain faithful to the original. Plus, the new design lets NightDive Studios create a new experience that caters to multiple playstyles, as well as an expansive and seamless Citadel Station with as few load screens as possible.

NightDive Studios isn’t just revamping the world of System Shock, but its gameplay mechanics and systems, as well. The studio is introducing impressive “shatter tech” that lets players dynamically destroy frozen enemies. If, for example, the player destroys a frozen enemy’s leg, not only will the leg shatter, but the enemy will topple over and completely shatter when it hits the floor. The System Shock remake will also let players dismember the limbs of their enemies. This will likely result in enemies that have to be approached in different ways, depending on what limbs players want (or need) to dismember, as well as an adaptive AI that forces enemies to approach players differently depending on which limbs they currently have.

The System Shock remake/reboot seems to be taking a lot of notes from games such as Prey and Bioshock, which is fitting since those games were heavily inspired by the original System Shock game. While some System Shock Kickstarter campaign backers are no doubt annoyed the game will no longer be a one-to-one remake of the original System Shock, the update video demonstrates the new game will still provide a fun experience for System Shock veterans and newcomers alike.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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