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Fable Creator Peter Molyneux Muses About His Vision for Fable 4

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Fable 4 is purportedly in development, but the creator of the series, Peter Molyneux, is not involved. That hasn’t stopped him from stating what he would love to see in the game.

Fable is one of the most divisive gaming franchises ever devised, thanks to Molyneux. The man is ambitious if nothing else, as he loves to promise features in games all willy-nilly or exaggerate the capabilities of his games. This habit has resulted in a numerous broken promises (the most infamous being the “you can plant an acorn in Fable and watch it sprout into a tree” claim), followed by apologizing for breaking those promises, then making even more outlandish promises for future games, and finally breaking those promises. Over and over again. This cycle had seemingly been broken when Lionhead Studios closed its doors, which resulted in the cancellation of Fable Legends. But, now that production of a new Fable game is supposedly under way by Forza Horizon studio Playground Games, Molyneux has emerged from the woodwork to lay out his vision for the rumored game were he at the helm.

According to IGN, Molyneux wants Fable 4 to take a step back from the mechanized industrial revolution Albion of Fable 3 and go back before the events of the first game when Albion was a primative land and “the magic [was] much more attuned to nature.” Ideally, Molyneux wants the game to tell the story of the first days of The Guild, the organization that acted not unlike a medieval Justice League. But that’s just a rough draft of the story; the meat of Molyneux’s ideas come from game features.

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According to Molyneux, if he were in charge, he would revamp the combat system (again) to include new weapons such as short swords, daggers, spears, and crossbows, each with its own combat system and features. He also would change the magic system (again) so players could “‘craft’ [their] own unique system,” whatever that means. Furthermore, instead of a trusty dog to aid you in combat, Molyneux would like Fable 4 to give players a choice magical animal familiars, including birds, cats, goldfish (yes, seriously), and, of course, dogs. Oh, and he still wants a dynamic combat system that can give players permanent scars, as well as new monsters to flesh out Fable‘s bestiary with more than just trolls, hobbes, beetles, and balverines. Some of these new creatures could include “god sized giants” (the planet-sized Gongen Wyzen from Asura’s Wrath comes to mind) and rideable dragons, which admittedly sounds cool.

The Fable franchise’s most iconic feature is its dynamic morphing system that alters the character model, weapons, and even the game world, and Molyneux’s ideal Fable 4 game would expand on that system with what sounds like character classes that are determined by player actions rather than stats. Players who like to sneak around and steal everything that isn’t nailed down would become thieves, while those who “adhere to a code of honour” would become knights, and so on. This is only the tip of the iceberg of what Molyneux would like in Fable 4, though. “I could go on forever about the beloved world of Fable,” stated Molyneux, and I believe him.

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Here’s the odd thing about Molyneux’s past promises: most of them were limited by the technology available at the time, but we have made leaps and bounds since Fable 3. Much of what Molyneux wants in Fable 4 is actually feasible with modern game engines. Maybe the developers working on the game will actually implement some of his ideas, because who wouldn’t want to fight off a mountain-sized giant while launching fireballs with the help of a goldfish familiar while riding on a dragon? That’s the kind of glorious stupidity I love in video games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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