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The witchy insanity of “Bayonetta 3” is elevated to an art form.

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A new Bayonetta game is comparable to the arrival of the circus. Of course, the ringmaster is Bayonetta, who appears out of nowhere with a boxcar full of bizarre creatures, odd allies, lethal spells, exquisite attire, and never-ending promises to wow. Even if her stories don’t always make sense, they are full of melodrama, action, magic, and gunfire, and once Bayonetta is featured, it’s impossible to turn away. Especially not when 40-story creatures are fighting to the death at her back as she dances her way through a spell while dressed in a costume made of her own hair.

The madness from the original Bayonetta is all present in Bayonetta 3, but it has all been amplified. The stakes are bigger than ever, the foes are enormous, Bayonetta’s magic is extraordinarily strong, her clothes are stunning, and the battles never cease. A flimsy storyline unites the entire game: an army of man-made bioweapons known as Homonculi is endangering the multiverse. However, this is only a pretext for Bayonetta and her companions to engage in an infinite series of fights in various decaying cities. In that regard, Bayonetta 3 isn’t all that far from the Marvel Cinematic Universe, despite the fact that PlatinumGames’ most recent game features far more witchcraft, foolishness, and shoe-operated weapons than anything directed by Robert Downey Jr.

Bayonetta 3 is just as complex mechanically and structurally as its predecessors. Throughout her adventure, Bayonetta gains new abilities and weaponry. She gathers enemy fragments to buy goods, consumables, and accessories in the Gates of Hell store, while orbs unlock skills on her skill tree. Combat is all about pulling off elegant combinations and timing your dodges well, and each battle can be replayed endlessly if you’re after high scores. Each level has a ton of obstacles and surprises to be discovered.

As with other frantic action games on the Switch, Bayonetta 3 is a Switch exclusive that struggles at times with input lag and making it hard to see whether moves are properly lined up. Although there is a rhythm to the fighting and the game does a good job of showing visual clues for attacks, everything happens in Switch Reaction Time (does not adhere to daylight saving).

Fans of the franchise won’t find anything lacking in Bayonetta 3; rather, they’ll find more. More strangeness, one-liners, swag, and combat techniques. For instance, in one portion, players take control of Jeanne, Bayonetta’s witchy friend, in a side-scrolling action scene with a touch of 1960s espionage. Another mechanism enables Bayonetta to briefly alter time and occasionally revert to her younger self. The Demon Slave talent enables Bayonetta to call and command enormous demon creatures, each of which has a unique moveset, while the Demon Masquerade ability allows her to turn into numerous demons and adds infernal qualities to her weaponry.

The majority of Bayonetta’s demons are modeled around conventionally frightful creatures like spiders and moths, but one of her forms is a real train. About halfway through the game, Bayonetta gains access to the power of Satan’s choo-choo and may summon a devilish tank engine to employ in battle. Attacking as the train with Demon Slave briefly slows down time, enabling players to quickly map out damage areas along the course, ideally in the way of close adversaries. When you release the Demon Slave button, the train starts moving down the ghost track in real time and hits anything in its path with significant damage. Through Demon Masquerade, Bayonetta also gains the ability to transform into a genuine train-witch hybrid and charge forward with powerful chainsaw-like assaults. Of course she does, after all.

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By the time the train demon finally comes, it really blends in well with the other elements of the game. As has always been the case, Bayonetta’s universe is absurd in 3. You can manage some light locomotive play if you can handle the concept of Umbra Witches and bartending angels.

Considering how lightly I treat Bayonetta games, especially after playing the third one, this seems like the correct course to follow. Although the series has a deep feeling of fighting and a complex plot involving holy wars and alternate universes, it still feels like an excuse to have Bayonetta dance her way through a spell as enormous monsters battle in the distance. Bayonetta is strong and battling in her (gun)shoes feels wonderful, but her personality is what makes this franchise a cult favorite. Thankfully, this is the best portion of the series. Bayonetta is self-assured, snarky, and always right. She dances like an angel, never has a hair out of place, and never stops with her one-liners. Her costumes are exquisite, much like those of her friends. She is a drag queen in a world that is only tenuously held together by witchcraft, and the ensuing pandemonium is genuinely magical.

The absurdity and little lack of cohesion of Bayonetta 3 are exactly what make game so fantastic. It is based on a variety of strange and witchy concepts, and it provides what viewers of the show anticipate—something completely unexpected.

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As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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