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The Xbox company will become “untenable,” according to Phil Spencer, if it continues to be “irrelevant” on mobile

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According to the president of gaming at Microsoft, if the company doesn’t gain a presence on mobile, Xbox will find it difficult to survive as a worldwide brand.

Phil Spencer has reiterated prior statements that the $68.7 billion deal is primarily motivated by Microsoft’s plans for mobile gaming, despite the fact that the company’s proposed acquisition of Activision Blizzard is frequently framed as the Xbox maker seeking to purchase Call of Duty.

“The notion that Activision is solely focused on Call of Duty on console is a construct that might be developed by our console opponent,” he said on The Verge’s Decoder podcast (transcribed by VGC).

The Xbox CEO continued without mentioning Sony by name but made mention of the reservations the PlayStation maker has expressed to competition authorities who are now reviewing the purchase.

I’ve not heard that Nintendo has sent any objections about the deal, Spencer said.

While console and PC revenues have remained “relatively flat,” he claimed that over the past five or six years, all of the growth in the $200 billion global gaming industry has come from the mobile segment.

When asked about a recent statement Microsoft made to a regulator about being a minor role on PCs and mobile devices, Spencer responded, “I don’t think anybody needs that quote from us to understand how unimportant we are in mobile. Anyone who chooses to play a game on their phone would be able to view that on their own.

“And PC as well. Our trials and tribulations over the last five, six years in PC gaming are well kind of documented, and we continue to work at it, and I love the work that the Xbox app team has been on, and our PC studio is doing great work on PC, but it takes time,” he added.

He continued, “In terms of the Activision opportunity, and I keep saying this over and over, and it is true, it definitely starts with a view that people want to play games on every device that they have. And in a funny way, when you think about the installed base in phones, the smallest screen that we play on is actually the biggest screen.

“That’s just a situation where the business will eventually become kind of untenable, for any of us, if we don’t achieve relevancy as a gaming brand over time. Running a global business will be extremely difficult if we can’t locate clients on phones or on whatever screen that someone wants to play on.

According to Spencer, the console and PC gaming industries are both declining as a percentage of the broader gaming market since the whole industry is expanding while both are seeing relatively flat sales.

“And then when you look at the biggest gaming companies out there, Tencent being the biggest gaming company in the world, so much of their revenue comes from mobile, and then they put their business success that they’ve earned through the work that they’ve done into the market acquiring other studios at a very fast rate,” the author continued.

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“That puts a lot of us out there who are perhaps traditionally segmented to one screen and one device in the position of, OK, if you play this out over 10 years, if console itself is not going to grow, and PC will grow in certain years and not [other] years, and mobile continues to grow, how do you continue to run the business and stay competitive with others that are out there either acquiring talent, building new business models, new distribution, or building new franchises?

 

“Meeting your customers where they want to play is vital if you’re trying to run an at-scale global gaming business, and increasingly, people are wanting to play on their mobile devices.”

Activision Blizzard reported this week that for the three months ending in September 2022, there were 368 million monthly active users. 240 million players were accounted for by Candy Crush developer King, 31 million by World of Warcraft and Diablo developer Blizzard, and 97 million by Call of Duty publisher Activision.

King has more players than all other Activision Blizzard divisions put together, and it also brings in more money. So, Spencer was informed, Microsoft is actually purchasing the Candy Crush company as opposed to the Call of Duty company.

Of course, he answered. Additionally, Call of Duty Mobile and Diablo Mobile, which are well-known titles with an Activision and a Blizzard presence and significant mobile players, are not included in the Candy Crush King total.

The record-breaking $12.7 billion Take-Two and Zynga merger that was completed earlier this year would be easily surpassed by the proposed $68.7 billion acquisition of Activision Blizzard, making it the largest deal in the history of the video game industry.

In exchange, Zynga agreed to host Grand Theft Auto: Vice City, Borderlands, NBA 2K, and BioShock alongside its wildly popular FarmVille and Words With Friends social mobile game franchises.

The same reason Take-Two looked at Zynga and thought we need to expand our mobile capability, according to Spencer, can be found in the entirety of what Activision Blizzard King does, where their consumers come from, and where they earn money.

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“Activision Blizzard King, in my opinion, did a better job of achieving that earlier, unquestionably better than we did, and they’re now in a position where they have great PC franchises, great console franchises, and great mobile franchises. Their mobile capabilities are what really sets them apart for us.

By acquiring Activision Blizzard, Microsoft has announced ambitions to develop a “next generation game store” to compete with Apple and Google.

It suggested that Xbox would try to scale the Xbox Store to mobile devices in order to draw players to a new Xbox Mobile Platform by “building on Activision Blizzard’s existing communities of gamers.”
“However, a significant change in consumer behavior is necessary to move customers away from the Google Play Store and App Store on mobile devices. Microsoft aspires to encourage gamers to explore new things by providing well-known and well-liked content.

In the same interview with The Verge, Spencer stated that he is willing to promise Sony and authorities that Call of Duty will remain on PlayStation for a longer period of time than currently planned.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Gaming

Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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