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Just Cause 3 Gameplay Trailer Showed Off 10 New Features

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Yesterday brought the first gameplay trailer for Just Cause 3. It was a lot to take in, with developer Avalanche Studios shoving as much one second action clips into a video as they could. At some point, they must have realised there was a limit to how much the average human could take in over the span of a minute, so they put up a list of the ten new features the trailer was showing off. Some of these sound a little like marketing spin, but others sound absolutely smashing.

The Wingsuit

Intended to complement Rico’s grapple and parachute, the wingsuit looks like a hang glider you can wear. It’ll have Rico swooping through the air at high speed, and when paired with the grapple he’ll be able to slingshot through tunnels, under bridges, and other cool stuff.

Multi-Tether

Speaking of Rico’s grapple, it’s apparently had some upgrades. It can now tether up to 5 things, which Avalanche Studios says will take “the creative destruction that made Just Cause 2 such a success to a whole new level.” There’s obviously near limitless possibilities here, but Avalanche suggest things like hanging buses from helicopters and creating car catapults. Fun.

Massive Explosi0ns

It’s not clear how explosions are supposed to be new to a series like this, but Avalanche Studios is insisting they’ll be on a whole new level in Just Cause 3. They’ve packed the world with all kinds of things that go boom, which creates the potential for chain explosions.

Cascading Destruction

There’s not much to say about this one. Just Cause 3 apparently features a new “physics-based destruction system,” which just means that every explosion is unique.

The “Reeled Hang”

This is another upgrade to the grapple. When Rico latches onto the underside of an object, he’ll hang upside down. This will free up his arms to shoot and throw whatever he wants at whatever he wants.

Destructible Vegetation

Ever looked at a corn field and thought it needed to be taught a lesson? In Just Cause 3, you’ll be able to show all kinds of plants what you think of them. You can blow up trees, flatten flowers, and run over those pesky cornfields with your car.

Monorail Trains

Just Cause 3 adds monorail trains as a brand new vehicle to the series. Like any other mode of transportation in Just Cause, Avalanche Studios promises monorails are ripe with opportunities for destruction.

Serious Miniguns

Why these are called “miniguns” is beyond me. Avalanche Studios calls the one featured in the trailer a “bullet-spraying behemoth.” It’ll carve right through anything that stands in its way. So don’t stand in its way.

Bridge Destruction

Bringing the Just Cause series one step closer to its dream of destroying everything, Rico can now bring down bridges. There’s any number of ways to destroy a bridge, but the trailer suggests flying a helicopter into one and seeing what happens.

Stunting

Just Cause 3 brings the ability to walk on top of moving vehicles. Rico can now strut his stuff across the wings of a plane, surf on the roof of a car, or skip across the top of a monorail. Avalanche Studios says this will lead to “crazier stunts than ever before.”

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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