Gaming
A Guide to Competitive Pokémon Battling: Intro
Yes, I am a self-professed Pokémon nerd. I’ve played all the games, have both versions of each game, and I can name every Pokémon by Pokédex order. Needless to say this has helped me pick up tones of babes.
As Pokémon is the second largest gaming franchise on the planet (second only to Mario) it makes sense that its competitive battling scene is simply huge. I quite often see a lot of people on the internet that are looking to get into Pokémon Battling, but see all these numbers and subsequently get scared out.
Which is why I’m doing this series to explain it in as simple terms as possible. First I want to address a controversial aspect of the competitive scene: tiers.
Smogon University is a website that opened in 2004, and its goal was to provide advice and strategies for competitive Pokémon battling. One of the things Smogon players use is a tier ranking, in which Pokémon are assorted based on the usage of Pokémon and their proficiency in battle in relation to their competitors.
For example, Salamence was largely outclassed in the fourth generation of Pokémon by Garchomp, as it was a faster threat that proved to be a more effective physical attacker, however Garchomp’s ability sand veil made it more difficult to hit in a sandstorm; this combined with its formidable speed and attacking power made it a little too difficult for some players to fight when on a sand team. As a result Garchomp was banned.
The banning of Pokémon for being too powerful is a large part of what Smogon has made controversial. Personally, I’m not pro-tier. I think that if you’re willing to send Sandslash out against Palkia then you deserve everything you get, however I can understand why some players want to be able to play competitively with Pokémon that they enjoy using without having to worry about getting outclassed by better Pokémon. For that reason my advice is, if you don’t like Smogon’s tiers, don’t use them, they don’t have any real authority over you and it’s completely your call.
Just don’t be surprised if people complain about your Darkrai destroying their team.
The next thing I want to explain is EVs and IVs as this is usually where players are put off of the competitive scene.
EVs or Effort values are points that go into your Pokémon’s stats based on what Pokémon they beat in battle, if you beat a magikarp you will get an EV point in speed, if you beat an Audino you will get one in HP etc. Every 4 EVs will give your Pokémon 1 additional point in the chosen stat.
Your Pokémon can have a maximum of 508 usable EVs and each stat can hold a maximum of 252 IVs. With Gen 6 introducing super training it is now far easier to understand:
Say you have a Pokémon like Jolteon, who is a speedy attacker, the common EV spread to maximise his usefulness would be 252 EVs in speed, and 252 in special attack as those are what he excels out, with either a modest or timid nature which would give a boost to his special attack or speed, while reducing his physical attack (which is fine because he won’t be using it).
So to create this Jolteon you would acquire an Eevee or Jolteon who has never battled before and has no EVs and play the super training mini game with your Pokémon until you have maximised their potential EVs. Here is a video explanation:
It really is that simple.
IVs or individual values are more akin to your Pokémon’s genetics, Pokémon will have a point between 1 and 31 as their IV in each of their stats, and the higher to 31 they are, the closer to the absolute max a Pokémon can have. Now the difference is not too drastic, but many people will selective breed their Pokémon for set IVs to make sure their Pokémon has the maximum advantage based on what they want it to do.
I’ve done it myself once with my Hydreigon, which has the absolute maximum special attack possible for that Pokémon. You don’t have to IV breed to stay competitive on the field, however there’s no reason not to if you want that extra competitive edge. However I will be the first to admit I’m not too knowledgeable when it comes to IV breeding so I would recommend you do additional research!
So these are just some of the basics, join me next time when I explain the basics of how to structure a team!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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