Gaming
Structuring Your Team – Competitive Pokémon Guide

Structuring a team is the most important part of Pokémon battling. Your team needs to be catered specifically for your style of play, and there is no right or wrong way to structure a team if it works for you.
Some players prefer all out offensive teams with three powerful offensive Pokémon of special attack, and another three of physical however these teams, while dangerous, can sometimes suffer from being shut down by a more tactical team with more balance.
My personal recommendation for the ideal team set up is to have:
The Lead is the first Pokémon that you send out, and you’re best off picking it based on the rest of your team. You want a lead Pokémon that’s able to start the game off to your play style.
The Sweeper is the position that ideally you would want at least one of your Pokémon to hold, while all of your Pokémon should have some offensive capability, the sweeper is the Pokémon that’s meant to hit hard. I would advise two sweepers, one physical and one special, however it’s your call.
The Wall is your defensive Pokémon, ideally with defence so high that it can take a hit from a powerful sweeper as though it’s nothing. It’s common to see a physical and special wall on a team.
The Wall Breaker exists to… you guessed it, break walls. A wall breaker doesn’t have to be as fast because it exists to defeat slow Pokémon. What it should have is decent attacking power in both its physical and special attack, so that it can hit hard with both. This means that your opponent can’t switch out to another wall safely as both of their defensive Pokémon are in danger.
The Annoyer/Support is a role that can sometimes be filled by the lead, or by your wall but it will generally do things to support your Pokémon by either healing them, or by making it more difficult for your opponent’s team to damage them through status moves.
These are my personal recommendations and I will break down each one in more detail to give you a better idea of how to make use of these roles. So join me next time when I will be breaking down the ideal lead!
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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