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Muradin Hammer Time tank/damage build – Heroes of the Storm

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64px-Avatar_IconLevel 10: Just like everybody else in Heroes of the Storm, Muradin gets two heroic abilities at level 10, but unlike some heroes I will refrain from naming, both heroics are actually good in their own right. Since we can only choose one, we’ll have to go with Avatar here and leave Haymaker for some other build. Haymaker is great if you’re in need of some more damage, but Hammer Time tries to combine decent dps (of which you will have) with tankiness and you’ll definitely want Avatar for this. Avatar increases you health by quite a bit and it also gives your basic attacks the ability to stun targets. When combined with the talent we’ll be picking at level 16 and the upgrade at 24 Avatar will make Muradin nearly impossible to kill, provide of course you don’t go crazy and try to take the whole enemy team on by yourself.

64px-Thunderstrike_IconLevel 13: We’re again looking at multiple good options to choose from, with 4 out of 5 available talents potentially being very useful for Muradin. The first one is Burning Rage, which is rarely recommended on most heroes, but since you’ll be on the front line in every team fight, burning enemies for 10 damage per second may come in handy. You’ll also have an easier time pushing lanes if you pick Burning Rage. Next off, Healing Static is very situation since you’ll have to hit multiple opponents with your Thunderclap for the healing to be worth it. You’ll also want to pick Thunderburn if you really want to go down this path. Then, we have Rewind, a talent that’s sometimes useful, but not necessarily for Muradin if you ask me. Spell Shield is usually a no-no.

With that out of the way, Hammer Time doesn’t use any of those and instead we’ll be opting for Thunderstike at level 13. Thus far, we’ve been focusing on our Stormbolt so now it’s time to give Thunderclap some love as well. Thunderstrike will allow you do deal 300% more damage with your Thunderclap provided that you only hit one target with it. Naturally, this is a 1v1 focused talent, but one that shouldn’t be overlooked because despite the fact that you’ll be engaged in team fights most of the time, you’ll inevitably also come across situations where you have to fight someone 1v1. When such situations arise, being able to deal 300% more damage with your Thunderclap will definitely help you a lot. In addition, Thunderstrike also works on bosses, so between this and Sledgehammer you’ll be a lean mean boss killing machine.

Stoneform_IconLevel 16: This is where I was the most undecided when I first started playing Muradin since none of the talents at level 16 seem to be all that epic when you first read their descriptions. However, looks can be deceiving and I soon found out that Stoneform is an incredible upgrade to your Trait. This talent allows you to activate Second Wind whenever you’re in need of some healing and you’ll need it pretty often since taking a beating so that others don’t have to is Muradin’s main purpose in Heroes of the Storm. Second Wind requires you to be out of combat for the healing to activate, but with Stoneform you can get healed (albeit over time) while still putting the hurt on the enemy team. Alternatively, Imposing Presence and Heavy Impact are better for team fights, while Dwarf Launch will give you some extra mobility and Executioner grants extra damage against disabled targets. Still, I feel like Stoneform is the best talent to take at this level despite some of the other good options.

64px-Avatar_IconLevel 20: Last but not least, the final talent you’ll want to take if you try out Hammer Time will be Unstoppable Force. Doing so will increase the duration of Avatar by 30% and reduce the duration of disables by 75%. Not too shabby. The bonuses are not exactly crazy good, but there are really no other good alternatives I’m afraid. Grand Slam will be unavailable since we didn’t pick Haymaker at level 1, and Fury of the Storm gives you some pretty weak AoE that will be almost useless to Muradin in the late game. The last option is Resurgence of the Storm, which might come in handy if you know for certain that you’re going to die a lot and have to respawn quickly. However, at this stage of the game you shouldn’t be dying at all if you use the Hammer Time build, which is why you won’t even be using Resurgence of the Storm. In short, Unstoppable Force is your only reasonable option here.

And that about wraps it up. If you have any suggestions on how to improve this build or if you want to share your own Muradin build make sure to let us all about it in the comments section below. Also, if you liked this build, check out the ones we have for Zeratul and Raynor and stay tuned for more.

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Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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