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F2P Browser Game ‘MiniDayZ’ Adds Multiplayer

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Have you heard of MiniDayZ? It’s a 2D browser-based version of Bohemia Interactive’s Zombie Survival MMO. It appears to be a side project, but for fans of retro games or gamers not sold on the brutal realities of post-apocalyptic survival, it’s a nice little sampler of what the full-on ‘Day Z’ would be like. – especially since it just added multiplayer, which means you can experience the true horror of how dastardly humans can be to one another behind the mask of telecommunications.

MiniDayZ (and its big brother) load you on the shore of an abandoned, eastern European landmass, and simply tasks you to survive against zombies, the elements, starvation, famine, and your fellow humans. All of which is easier said than done. While MiniDayZ has yet to add crafting, there are all sorts of upgrades, weapons, items, nooks, and crannies to explore…if you can survive longer than five minutes.

It’s quite a bit of fun, though some features are missing, and you can expect quite a bit of trial and error before making *any* progress. At the least it’s certainly more accessible than other titles from the developer.

If you’re the sort of gamer who doesn’t invest a heck of a lot of time on their computer, but likes a bit of multiplayer psychological warfare from time-to-time, this a neat little title that appears to have a great future ahead of it. Depending on where development goes, it’d be perfectly suited for phones, tablets, or consoles as a sort of ‘casual’ companion to the full-on ‘Day Z’ experience.

There’s also something for aesthetics. This game, along with ‘Dead Ahead‘ on mobile, and ‘Project Zomboid‘ on PC are expanding the world of zombies visually. Dead Ahead is anime inspired, Project Zomboid has a strong XCom vibe, and ‘MiniDayZ’ seems to harken back to the days of AOL multiplayer games and SNES-era pixel art.

Be sure to check this one out if you like in-depth browser games, zombie games, or a taste of the delicious braincake that is ‘DayZ’, with far less calories.

Paul Meekin is a media sponge, video editor, review writer, and former producer for "Ebert Presents At The Movies", in addition to working for decade in tech support, he's written movie, game, and TV reviews for a variety of outlets.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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