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Just Cause 3 Gameplay Trailer Showed Off 10 New Features

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Yesterday brought the first gameplay trailer for Just Cause 3. It was a lot to take in, with developer Avalanche Studios shoving as much one second action clips into a video as they could. At some point, they must have realised there was a limit to how much the average human could take in over the span of a minute, so they put up a list of the ten new features the trailer was showing off. Some of these sound a little like marketing spin, but others sound absolutely smashing.

The Wingsuit

Intended to complement Rico’s grapple and parachute, the wingsuit looks like a hang glider you can wear. It’ll have Rico swooping through the air at high speed, and when paired with the grapple he’ll be able to slingshot through tunnels, under bridges, and other cool stuff.

Multi-Tether

Speaking of Rico’s grapple, it’s apparently had some upgrades. It can now tether up to 5 things, which Avalanche Studios says will take “the creative destruction that made Just Cause 2 such a success to a whole new level.” There’s obviously near limitless possibilities here, but Avalanche suggest things like hanging buses from helicopters and creating car catapults. Fun.

Massive Explosi0ns

It’s not clear how explosions are supposed to be new to a series like this, but Avalanche Studios is insisting they’ll be on a whole new level in Just Cause 3. They’ve packed the world with all kinds of things that go boom, which creates the potential for chain explosions.

Cascading Destruction

There’s not much to say about this one. Just Cause 3 apparently features a new “physics-based destruction system,” which just means that every explosion is unique.

The “Reeled Hang”

This is another upgrade to the grapple. When Rico latches onto the underside of an object, he’ll hang upside down. This will free up his arms to shoot and throw whatever he wants at whatever he wants.

Destructible Vegetation

Ever looked at a corn field and thought it needed to be taught a lesson? In Just Cause 3, you’ll be able to show all kinds of plants what you think of them. You can blow up trees, flatten flowers, and run over those pesky cornfields with your car.

Monorail Trains

Just Cause 3 adds monorail trains as a brand new vehicle to the series. Like any other mode of transportation in Just Cause, Avalanche Studios promises monorails are ripe with opportunities for destruction.

Serious Miniguns

Why these are called “miniguns” is beyond me. Avalanche Studios calls the one featured in the trailer a “bullet-spraying behemoth.” It’ll carve right through anything that stands in its way. So don’t stand in its way.

Bridge Destruction

Bringing the Just Cause series one step closer to its dream of destroying everything, Rico can now bring down bridges. There’s any number of ways to destroy a bridge, but the trailer suggests flying a helicopter into one and seeing what happens.

Stunting

Just Cause 3 brings the ability to walk on top of moving vehicles. Rico can now strut his stuff across the wings of a plane, surf on the roof of a car, or skip across the top of a monorail. Avalanche Studios says this will lead to “crazier stunts than ever before.”

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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