Connect with us

Gaming

A Guide to Competitive Pokémon Battling: Intro

blank

Published

on

blank

Yes, I am a self-professed Pokémon nerd. I’ve played all the games, have both versions of each game, and I can name every Pokémon by Pokédex order. Needless to say this has helped me pick up tones of babes.

As Pokémon is the second largest gaming franchise on the planet (second only to Mario) it makes sense that its competitive battling scene is simply huge. I quite often see a lot of people on the internet that are looking to get into Pokémon Battling, but see all these numbers and subsequently get scared out.

Which is why I’m doing this series to explain it in as simple terms as possible. First I want to address a controversial aspect of the competitive scene: tiers.

Smogon University is a website that opened in 2004, and its goal was to provide advice and strategies for competitive Pokémon battling. One of the things Smogon players use is a tier ranking, in which Pokémon are assorted based on the usage of Pokémon and their proficiency in battle in relation to their competitors.

For example, Salamence was largely outclassed in the fourth generation of Pokémon by Garchomp, as it was a faster threat that proved to be a more effective physical attacker, however Garchomp’s ability sand veil made it more difficult to hit in a sandstorm; this combined with its formidable speed and attacking power made it a little too difficult for some players to fight when on a sand team. As a result Garchomp was banned.

The banning of Pokémon for being too powerful is a large part of what Smogon has made controversial. Personally, I’m not pro-tier. I think that if you’re willing to send Sandslash out against Palkia then you deserve everything you get, however I can understand why some players want to be able to play competitively with Pokémon that they enjoy using without having to worry about getting outclassed by better Pokémon. For that reason my advice is, if you don’t like Smogon’s tiers, don’t use them, they don’t have any real authority over you and it’s completely your call.

Just don’t be surprised if people complain about your Darkrai destroying their team.

The next thing I want to explain is EVs and IVs as this is usually where players are put off of the competitive scene.

EVs or Effort values are points that go into your Pokémon’s stats based on what Pokémon they beat in battle, if you beat a magikarp you will get an EV point in speed, if you beat an Audino you will get one in HP etc. Every 4 EVs will give your Pokémon 1 additional point in the chosen stat.

Your Pokémon can have a maximum of 508 usable EVs and each stat can hold a maximum of 252 IVs.  With Gen 6 introducing super training it is now far easier to understand:

Say you have a Pokémon like Jolteon, who is a speedy attacker, the common EV spread to maximise his usefulness would be 252 EVs in speed, and 252 in special attack as those are what he excels out, with either a modest or timid nature which would give a boost to his special attack or speed, while reducing his physical attack (which is fine because he won’t be using it).

So to create this Jolteon you would acquire an Eevee or Jolteon who has never battled before and has no EVs and play the super training mini game with your Pokémon until you have maximised their potential EVs. Here is a video explanation:

It really is that simple.

IVs or individual values are more akin to your Pokémon’s genetics, Pokémon will have a point between 1 and 31 as their IV in each of their stats, and the higher to 31 they are, the closer to the absolute max a Pokémon can have. Now the difference is not too drastic, but many people will selective breed their Pokémon for set IVs to make sure their Pokémon has the maximum advantage based on what they want it to do.

I’ve done it myself once with my Hydreigon, which has the absolute maximum special attack possible for that Pokémon. You don’t have to IV breed to stay competitive on the field, however there’s no reason not to if you want that extra competitive edge. However I will be the first to admit I’m not too knowledgeable when it comes to IV breeding so I would recommend you do additional research!

So these are just some of the basics, join me next time when I explain the basics of how to structure a team!

Gaming

Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

blank

Published

on

blank

Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

Continue Reading

Gaming

Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

blank

Published

on

blank

Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

Continue Reading

Gaming

V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

blank

Published

on

blank

V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

Continue Reading

Trending