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ESL Pro League Europe Recap Nov. 3

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TSM bounce back with three wins while NiP upset Envyus, and Virtus Pro and mousesports suffer heavy upsets outside of the ESL Pro League.

Team Solo Mid return to their winning ways 2-0 over Hellraisers and 1-0 over the troubled SK Gaming. Device looked sharp against Hellraisers in their first match on Inferno (16-11) while Hellraisers looked hopeful on Cache (16-14). TSM, who suffered a massive upset to NiP at the DreamHack Open: Cluj-Napoca this past weekend, performed exceptionally on their T-side inferno and on their CT-side cache. STYKO and Oskar continue to prove worthy assets to the Hellraisers line up, with Oskar being the most hot handed player for the team lately. According to the standings at pro.elsgaming.com, TSM enjoy a comfortable lead atop the rankings with 51 points and a 17:3 win:loss ratio while Hellraisers sit second to last with 12 points and a 4:12 win:loss ratio.

After the TSM double header, Ninjas in Pajamas were up against Team Dignitas and then Team Envyus. NiP made short work of Team Dignitas on Train(16-4) before going up against the DreamHack Open: Cluj-Napoca Champions Team Envyus. They played on Cobble, the map Envy is widely regarded as the best in the world on, and Envy came up far short of expectations and the win. NiP dominated their T-side going 12-3 at the half. F0rest was in the form that the team, and the fans, hoped he’d be in at the major and racked up two 3ks and a 4k by round 16. Envy was plainly out gunned. It wasn’t poor decision making, it was getting out played, and fiercely. Still, Envy lead NiP by one spot in the pro league by three points.

Outside of the ESL Pro League, Virtus Pro lost 0-2 to s1mple’s newest team, team Orgless. This marks the continuation of a struggle for VP to play up to their potential. They lost to G2 Esports during DreamHack and are currently ranked eighth in the ESL Pro League. Mousesports too has been struggling both with performances at LANs and online. Despite the ascension of NiKo to near superstar levels, mousesports is struggling to string together the wins necessary to being considered a top ten team. They suffered a 0-2 loss to team Greyface outside of the pro league today, and that’s a game they’d be expected to win. They have the talent, they have the in game leader, what they don’t have are the wins.

The North American ESL Pro League starts back up tonight with match ups including Conquest vs SKDC, Winterfox vs Complexity, CLG vs Team Liquid and Cloud 9 vs Luminosity Gaming, a rematch from DreamHack this past weekend.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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