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Dreamhack Cluj-Napoca Quarterfinals Recap

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Dreamhack Cluj-Napoca is underway and today we were treated with watching the unraveling of Fnatic. Fnatic lost to Envyus capping off a tournament where their performances were all over the place. Whether they were doing well or getting their teeth kicked in, Fnatic just could not find that consistency in their play, and it showed. The first map was Fnatic’s pick of Mirage and would prove fortuitous for Fnatic, winning convincingly 16-9 where Flusha and Kirmez lead the charge as it has been the entire weekend when the team looked hot. A lack of map experience might have been what made this so difficult for Envyus. Map two is where we saw the gaps in Fnatic’s game-plan, and where we could see the tournament slip away from them. Envyus on Cobblestone just would not allow themselves to be killed and not letting any one player go over 20 deaths; all the while Fnatic had 4 players with 20 or more deaths.

Fnatic had a solid first half on T side picking up six rounds, but they could not transition that to the CT, with Kio, NBK, and KennyS ending the game with 23 kills each. No one wants to watch as a ship goes sinking down, but if you were watching the third round on Cache that’s exactly what happened where Fnatic looked feeble on the map. The first half saw Fnatic picking up a total of 2 rounds and it did not stop there, with Envyus easily picking up the last rounds with relative ease, booking themselves a spot in the semi-finals and sending Fnatic home on what most would say was a disappointing tournament showing. This game Fnatic could not buy a kill with no one on Envyus reaching 10 deaths. This was a tough outing for powerhouse Fnatic and a strong showing for Envyus want to be in the running for favorites to win the whole thing up there with TSM…that is if TSM won, but we will get into that soon enough.

The second match of the day could be seen as the upset of the tournament when G2 locked horns with Virtus.Pro. This series, unlike the last one, was not a compete routine despite the series score showing 2-0. G2 won, but VP made them work for it. Map one was on Cache where the game score ended up being 16-10 for G2, but VP was in this map and had their chances, however, Cache had G2’s Jkaem going berserk. Jkaem played with a certain edge that VP could not match. Jkaem ended the game with 32 kills and 12 deaths giving him a ratio of +20, a monstrous performance. VP’s Snax was trying his best to keep his squad in the game with his 30 kills and a ratio of +11, but his teammates could not match his performance to keep up with G2’s stride.

Map two was VP’s pick Train. Not a real surprise since Train is a very practiced map for VP, but G2 had strong performances from Jkaem and Fox who had a less then steller outing on Cache ending up -6, but this was a different game with Fox top fragging for his team. The first half had G2 putting up 9 rounds on their CT side, but VP started rolling in the second half to send it into overtime with plays like Neo picking up 4 Awp kills on round 23 and Snax shortly thereafter picking up 3 kills in a row one after the other with the Swag 7. In overtime, NEO, Pasha, and Byali put VP up on rounds before the flip, but then G2 won the next three straight to put the game in the bag and move to the semis.

Match 3 between TSM and NIP was a shock as well considering that many saw NIP as a team that limps into events. A team that is good, but is forced to sit at the kidde table while TSM, Envyus, Fnatic, and VP receive all the accolades. This DreamHack, however, NIP has played like a team with something to prove. This game they fought hard to fend off a TSM who was always looking for the opportunity to strike back. Train ended 16-10 in NIP’s favor, but it was anything but easy with strong plays from Karrigan and Device, putting TSM within breathing distance of NiP. Karrigan tried like a mad man to take his team to the promised land and just before the half aced NiP, clutching a round that could be described as the definition of impossible.

Friberg was the man who decided to stomp any thoughts of a turnaround, ending the game +13 and not allowing for TSM to set in motion the plays they had on Train. Supporting Firberg was Xizt who had an even score line at 20 kills and 20 deaths, seemingly having Karrigan’s number and killing him many times, thus taking out the only ace TSM had this map. NiP’s map Dust 2 was just too much for TSM to handle at times. It looked like in the later half TSM packed it in, with everyone on NiP lighting up the scoreboard. The win sends NiP to the semis and sends TSM back home with a surprising and crushing defeat.

The last game of the day had Na’Vi playing Luminosity, the team who moved to NA to play in the CEVO CS:GO league. The first map was on Dust 2 and it was not a downright drag’em out fight. Luminosity may not have impressed on the score board this game, but their rotation play kept them in the game. Na’Vi’s Guardian was trying so hard to slowly apply the pressure that would choke out Luminosity, but they would just not allow themselves to get swept up by Na’Vi’s tempo. Fer picked up 4 on round 24 with an M4. The next round he would pick up 3 inside a smoke grenade, putting Na’Vi on their heels, scrambling, and allowing Luminosity to rotate and win the round. Guardian was an animal with the awp this game, dropping 36 kills and picking up the last kill on the last round of the map.

The second map on Overpass was a match to have you glued to the screen with how close it was. Boltz and Steel from Luminosity were hammering away at Na’Vi, but strong shots from Flamie and Zeus brought their team back from the brink and gave them the lead later on, allowing Guardian to go unnoticed and wreak havoc this game on the back end of it. Flamie on round 24 picked up three with his AK and putting Na’Vi in the driver’s seat with the semifinals in their sight. Zeus, the man who has had highs and lows this tournament has a triple kill in the last round to send them to the semifinals. The teams that will be there will be Na’Vi, G2, NIP, and Envyus; who will be attending the last leg in the tournament on Sunday.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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