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The Witcher Documentary Reveals the Franchise’s Humble Beginnings

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On October 26, The Witcher video game franchise will turn 10 years old. That’s quite the accomplishment, especially given the cultural impact of the series. The Polish Prime Minister gave a copy of The Witcher 2: Assassins of Kings to President Obama as a gift; Netflix will soon release a series based on the original Witcher books (which has seen a resurgence of popularity thanks to the games), and video game critics often cite The Witcher 3: Wild Hunt as a shining example of how to create DLC. While CD Projekt RED already posted a heartfelt thank you video to celebrate the 10th anniversary, YouTube channel arhn.eu has created something even better: a documentary on the making of the first The Witcher video game. The video is in Polish, but audiences can turn on English subtitles.

This massive, two-hour video presents the complicated production of the first The Witcher game. Well, the first two games, as the actual first one was produced by the studio Metropolis and never made it past early development stages. According to the documentary, this version, had it been completed, would have used static, isometric camera angles, not unlike the first several Resident Evil games, turn-based combat similar to Final Fantasy, and character models made on an Amiga 1200. The documentary also provides a special look at an early demo of the CD Porjekt RED version of the game before the protagonist of all the Witcher books, Geralt of Rivia, was the main character of the game.

The documentary isn’t all concept art and demo/beta versions of The Witcher; it also provides a look into the difficulties of making the game. For example, parts of the original script had to be rewritten when the developers turned Geralt into the game’s protagonist. More importantly, the video demonstrates the mindset of the developers, how they balanced adapting The Witcher books (down to the most minute details) with changing certain aspects of Witcher lore to make a good video game. In the documentary, the books and game are compared to the original novel The Shining and its sequential movie; both are compelling, but they are compelling for different reasons, as they are made differently.

I could go on all day about the documentary, but honestly my summaries do it a disservice. Anyone who considers him or herself a Witcher fan needs to watch this video.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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