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Koji Igarashi Reveals Bloodstained: Ritual of the Night’s Japanese Cast

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After three months of silence on the progress of Bloodstained: Ritual of the Night (last month’s FAQ was less of an update and more of a means for 505 Games to communicate with the campaign backers), Koji Igarashi has updated his Kickstarter page with some important news: voice recordings are finally finished. Well, the Japanese recordings, anyway.

Full disclosure: I helped back the Bloodstained: Ritual of the Night Kickstarter campaign. I gave Igarashi some of my hard-earned money to help create the game, so I am waiting on baited breath for its release. Now that that’s out of the way, on with the news.

Some of you might wonder what is so important about announcing a game’s Japanese voice actors. Well, plenty of gamers prefer to play localized Japanese games with their original Japanese voices. While the currently announced English voice actors, David Hayter (Solid Snake in the Metal Gear Solid franchise) and Robert Belgrade (Alucard in Castlevania: Symphony of the Night), are well-recognized and beloved by many American gamers, some would rather listen to Japanese voice actors, and Igarashi’s choices have some serious acting experience. Here is a complete list of all the Japanese voice actors:

  • Ami Koshimizu, known for her roles as Makoto Kino/Sailor Jupiter in Sailor Moon Crystal and Ryuko Matoi in Kill la Kill (I highly recommend this anime, but only if you’re over 18), will play the role of main protagonist Miriam.

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  • Shusaku Shirakawa, who played Lawrence in Izetta: The Last Witch and Deadpool and Cyclops in the Japanese dub of Lego Marvel Super Heroes, will voice the main antagonist Gebel

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  • Kazuyuki Okitsu, who voiced Saito in Your Lie in April and Jonathan Joestar in JoJo’s Bizarre Adventure, will play the side-character Johannes.

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  • Kaori Mizuhashi, known for voicing Mami Tomoe in Puella Magi Madoka Magica, will take the role of the shopkeeper Dominique.

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  • Ryotaro Okiayu, who voiced Meisaku Nueno in Hell Teacher Nube and Kunimitsu Tezuka in The Prince of Tennis, will play the mysterious man simply known as Mysterious Man.

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  • Taiten Kusunoki, known for playing Antonio Lopez/Rock Bison in Tiger and Bunny and Darth Vader in the Japanese dub of Rogue One: A Star Wars Story, will play the side-character Alfred.

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  • Hiroki Yasumoto, who is famous for playing Elfman Strauss in Fairy Tail, Yasutora Sado in Bleach, and Guile in Street Fighter V, will play the rival character Zangetsu.

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  • Saori Goto, who played Nao Sadatsuka in Food Wars!: Shokugeki no Soma, will voice the demonic Gremory.

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  • Akari Kito, who voiced Siluca Meletes in Record of Grancrest War, will play the shopkeeper Anne

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Many of Bloodstained: Ritual of the Night‘s backers are excited for these casting choices, myself included. I can only imagine who Igarashi has lined up to play the English cast.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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