Connect with us

Gaming

How EA Inadvertently Saved the Gaming Industry

blank

Published

on

EA

I can only imagine just how many commenters will show up to this page. Most of them not even bothering to read the article, mind you. “EA Saving the Video Game industry? That’s stupid, you’re stupid”. However, I have the feeling that a lot of people don’t really know what the context is behind this.

Before we begin, I want to start my argument by saying that Electronic Arts is the company I despise the most. Their abusive practices, killing off acclaimed game studios and their complete butchering of the Mass Effect series; among a huge list of other misdeeds that are way too many to count are more than enough evidence that they are the embodiment of all the things I dislike about the current gaming industry.

I am also aware that the gaming community hates Electronic Arts almost as much as I do. However, there is something that could be said about how the Gaming Community has not exactly done the right thing when it comes to showing their hatred towards unethical business practices. This is what will lead into the crux of the entire argument: Loot Boxes.

Loot Boxes, The Gaming Community’s Champion

As many people have known, I have been extremely adamant about Loot Boxes in video games. While I do not mind any sort of microtransaction scheme in Free to Play Games, there have been a ton of occasions where that sort of scheme has bled into the AAA market. This is a problematic issue nowadays, yes, but I remember how it was when the problem begun.

I remember exactly how every single conversation went when I was adamantly against Loot Boxes the moment they were popularized by Overwatch. And the Gaming Community’s stance on the issue was not that of hatred but of defense towards an unethical business practice.

I can best summarize how much Loot Boxes and microtransations were defended by the community by mentioning just how many videos Jim Sterling had to do on the subject. Every single video had to debunk a stupid argument made by the community who should’ve been mad about the things to begin with. From “It’s just cosmetic” to “Games are expensive to make”.

Meanwhile I can add to this with my own two cents on the matter and just how much the gaming community has lambasted me even while I was being vocal about Loot Boxes. It became some sort of taboo issue to talk about. To the point where people were banned from Discord Servers, muted on social networks, etc. Anyone against Loot Boxes was welcome to being ousted from the community.

EA and their Greedy Schemes

Enter Electronic Arts with their attempt to capitalize from the downright evil monetization scheme: Star Wars Battlefront II. The gaming public was certainly unaware that this would be a title that showed EA’s true colors, that’s for sure. Especially after the many promises the development team made about how this wasn’t going to be as bad as the first Battlefront game.

However, once the game released, everybody saw just how awful the game was and how incredibly shameless the monetization scheme it had was. A Loot Box system that not only implemented pay to win mechanics but was also backed by an extremely excruciating grind that was pretty much only there to accentuate how necessary the microtransactions were.

This was the moment when Electronic Arts turned the tables and the Gaming Community went from defending Loot Boxes to downright disowning them. To the point where developers had to mention that a game didn’t have Loot Boxes as a promotional point.

It got so bad that it caught the attention of government officials. Soon, you’d be seeing news about how different gambling commissions were looking at Loot Boxes. It was all caused by the public outcry that was generated by Star Wars Battlefront II. Suddenly, the companies who wanted to put their loot boxes in games would have to pull back on the predatory business practice.

This is an abridged tale that spans across more than 2 years, with a lot of filler cut. Nowadays we just see that the gaming community just doesn’t want anything to do with Loot Boxes anymore. And it also shows that public outrage has become more prevalent against non-consumer friendly practices.

Conclusion: The Unintentional Gaming Industry Savior

This is why Electronic Arts became the savior of the gaming industry. As the Gaming Community continued to lambast those who spoke against Loot Boxes, we probably would’ve gotten to the point where we could’ve faced a second gaming crash. Money is not an infinite resource and the “Whales” of the industry would’ve run out of meat at some point or another.

And so we get to where we are now. While the gaming industry is certainly far from being an ideal place because of how many anti-consumer practices are still happening. At the very least the gaming community is taking some good steps ahead and is now against the slightest hint of anything that works against the consumer.

Sure, you still will probably get someone who unironically loves what Electronic Arts does or someone who doesn’t think that Loot boxes are bad or – God forbid – thinks that they are the future of gaming. However, these people are few and far between and will often be overshadowed by the people who are against them.

So, I’ll take this moment on this random date (because this retrospective was mostly done without anything to tail on) to thank Electronic Arts. As their unethical business practices woke up the Gaming Community and ended up saving the industry from collapsing. At least until the next unethical business practice money guzzler gets defended by the community.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

blank

Published

on

blank

Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

Continue Reading

Gaming

Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

blank

Published

on

blank

While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

Continue Reading

Gaming

TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

blank

Published

on

blank

This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

Continue Reading

Trending