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Tekken 7 Producer: Making Guest Characters is Hard

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If there’s something that a lot of people have talked about is the fact that Tekken 7 brings a lot of guest characters to the roster as of late. The development team at Namco-Bandai Entertainment must be very excited to do this. But it seems like not everything was sunshine and rainbows, and according to the game’s producer the process of bringing guest characters was hard.

In a recent interview with Gamespot, Tekken producer and director Katsuhiro Harada talked about the hardships behind bringing guest characters. Starting off with Geese Howard from the Fatal Fury game series, the people at SNK didn’t provide any assets for the character and the team had to create the character from scratch.

There is also a common struggle to face when it comes to giving movesets to the characters. When taking new characters and putting them into Tekken, they also have to implement a lot of techniques, a hundred or so on average per character.

This is a staple in the franchise as a whole, considering there are a lot of moves and combos to take into consideration. We know of the character’s signature attacks they show in their respective games, like Geese’s Raging Storm. However, the Tekken 7 team also has to implement additional moves that flow with the character.

The fighting moves themselves have to mesh well with the flow that comes from the Tekken series. However, that is not enough, since the team also has to consider balancing and even how powerful the moves themselves can be against different matchups.

The producer soon brings up the fact that Akuma from Street Fighter was an example of the complicated balance process. Because Akuma has stood out for being the only character capable of jumping at opponents, giving him an advantage over other Tekken 7 characters that don’t have this capability.

There is a lot more to this interview, so I’d suggest reading the entire thing on Gamespot. However, the process of including guest characters in fighting games seems to be a very complex process. If you want to check out other guest characters that took people by storm, you can check our Top 5 right here.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

GTA 6’s Record-Breaking Trailer Changes Tom Petty Streams

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Love Is a Long Road, the Tom Petty song in the GTA 6 trailer, saw a 36,979% stream increase after Rockstar’s reveal this week. Week-on-week Spotify data suggests that, but we’re sure it’s trending similarly on Apple Music and others.

Rockstar and the streaming service released an official Grand Theft Auto Radio playlist with six hours of hits from ZZ Top, Dr. Dre, Megadeth, and others. You can hear it here. Ever wanted to listen to Tom Petty this week?

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Atlus Fans Should Watch The Game Awards for PS5, PS4 Metaphor Update: ReFantazio

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This week’s Game Awards—what to expect? Geoff Keighley is keeping most announcements under wraps, but he has teased an update on Atlus’ long-awaited Metaphor: ReFantazio. The Persona team’s latest project may be released in 2024, according to rumors.

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The title returned this summer after being revealed eons ago, but details are scarce. A new trailer should show more story, gameplay, and systems, as well as a possible launch date. Want to see more of this? The link will tell you when the Game Awards are.

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Skyrim Paid Mods Take Another Hit from Bethesda

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If you play video games, you’ve probably played Skyrim, Bethesda’s decade-old open-world RPG. It’s become a meme after endless rereleases. The company wants to sell paid, player-created mods again after not getting the message from players.

Bethesda tested selling Skyrim mods on Steam in 2015, generously giving modders 25% of the proceeds. After Steam’s 30% platform fee, Bethesda would receive 45%, the “current industry standard.”. After fan backlash, Bethesda removed paid mods, and Steam refunded all purchases.

In subsequent years, Bethesda’s Creation Club added user-created content to Fallout 4 and Skyrim Special Edition, requiring that it not violate lore. Bethesda could also release official Creation Club content on PlayStation.

The developer revealed Bethesda Game Studios Creations and a major update for the oldest RPG today. Players can still upload free mods, but creators can now apply for the Verified Creator Program. Certified modders can charge for their work. Since paid moderators no longer have lore-friendly restrictions, expect chaos.

This is already upsetting the community, and the line between official Creation Club content and moderators is blurring. The fact that paid mods disable PlayStation Trophies but not free Creation content is a disaster.

What do you think of Skyrim’s sorry state? Still playing? How’s the PlayStation Creation Club content?

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