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Top 5 Playable Guest Characters in Video Games

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Guest characters are not new in video games; but they aren’t that common either, which is why it’s a special event when two different game companies announce guest characters for their most recent games within a week of each other. We all know the Teenage Mutant Ninja Turtles will cameo in Injustice 2 alongside Hellboy, and yesterday Bandai Namco revealed Final Fantasy XV protagonist Noctis will guest star in Tekken 7 — so now’s a good time as any to go through the history of guest characters and decide which are the best cameos. A few rules, though: the character must be playable (no cameo bosses), must not be just a simple reskin for an existing character, and must be in a game the public has played. Sorry, but the Monster Hunter monsters that guest star in Metal Gear Solid: Peace Walker didn’t make the cut, even though Solid Snake facing down a Tigrex is literally the coolest thing ever.

5. Doom Slayer in Quake Champions

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2016’s DOOM is a fantastic game. Not only is it fast and frantic (and bloody), but it tells a compelling story and gives the main character, the Doom Slayer, strong characterization without him uttering a single word. The only problem with DOOM is the multiplayer: it sucks. It uses a loadout system that is at odds with the rest of the game; players expected a fast and frantic mode similar to Quake but got something closer to Call of Duty, so it’s only fitting the Doom Slayer is in id Software’s (currently early access) Quake Champions. I would have put this entry higher on the list, but id Software owns/developed both games, so it was a no-brainer that Doom Slayer would become a guest character in Quake Champions, especially since Wolfenstein‘s B.J. Blazkowicz, another game and character owned/developed by id Software, is also in the game.

4. Rash in Killer Instinct

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Usually, game developers pick popular characters for cameos, but sometimes they include someone a little more underappreciated. And sometimes they just go all meta on us and include a character made by a particular studio that also created a popular game that has since switched owners. That’s what Rash is: a cult classic character from Battletoads, which is cult favorite game made by Rare, the studio behind the original Killer Instinct. Sure, Iron Galaxy now develops the modern Killer Instinct, but the studio is honoring the creators of the original game by including Rash, which is a very touching sentiment if you ask me.

3. Mega Man in Super Smash Bros. for the Nintendo 3DS and Wii U

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Capcom just doesn’t seem to love Mega Man anymore. Literally all of his games from 2006 to 2014 were cancelled, and the spiritual successor to the Mega Man franchise, Mighty No. 9, was a hot mess. The blue bomber had been absent from the gaming world for such a long time (this has since changed), and many assumed he would stay that way until Nintendo revealed Mega Man would be a guest character in Super Smash Bros. for the Nintendo 3DS and Wii U. Everyone on the Internet lost their collective minds, and for good reason: the game includes a faithful translation of the character. He was a major selling point of Super Smash Bros. for the Nintendo 3DS and Wii U and has proven a popular character, eclipsing many Smash Bros. alum such as Jigglypuff, Kirby, Samus, and Donkey Kong. Sure, the Super Smash Bros. franchise has always been about pitting different Nintendo characters against one another, but Mega Man isn’t a Nintendo property, which is why he counts as a guest character.

2. Dante in Shin Megami Tensei III: Nocturne

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Most playable guest characters are in multiplayer games; and few are ever found in single player games, which makes Dante’s guest appearance in Shin Megami Tensei III: Nocturne all the more special. Not only does Dante play a major role in the game’s story (another rarity in video games; guest characters usually have little to no impact on the story), but he is an extremely powerful character. Dante would never have made it into SMTIII if it weren’t for the sheer number of Devil May Cry fans at Atlus. But, instead of just shoehorning him in as an Easter egg, the developers went above and beyond to turn Dante into a key player in SMTIII, which is why he is so high on the list.

1. Link in Soulcalibur 2

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Sometimes guest characters are used to convince gamers to buy a game; publishers tout the inclusion of a character from a popular game franchise as a major feature to increase sales, and it usually works. One of the earliest examples of this tactic was Soulcalibur 2, when Namco included a different character for each version of the game. PlayStation 2 players got Tekken‘s Heihachi; Xbox players received Spawn, and Nintendo Gamecube owners got The Legend of Zelda‘s Link. Each character was a faithful adaptation, and although Heihachi had the advantage of already being a fighting game character, Link was by far the most popular and boosted the Gamecube version’s sales. While Namco tried a similar tactic in future installments of Soulcalibur, they never achieved the same effect, Guest characters aside, all three versions of Soulcalibur II were the same (and fantastic!). But, the Gamecube version was the most popular thanks to Link, which goes to show how effective a good guest character can be.

Honorable Mention: RWBY Characters in BlazBlue: Cross Tag Battle

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I would say I’m cheating a bit here, but a demo of BlazBlue: Cross Tag Battle was playable at the Rooster Teeth booth at NYCC 2017. However, since the game isn’t out yet, I’ll just put Ruby and Weiss at an honorable mention/unofficial sixth best guest character(s). But, all that aside, yea, it’s awesome to see RWBY‘s Ruby Rose and Weiss Schnee in a fighting game. Normally, guest character spots are reserved for characters from other video games, but this is one of the few cross-media crossovers in existence (I’m on the fence if Hellboy and the TMNT also count as cross-media crossovers since they’re comic book characters in a game that stars comic book characters). Ruby and Weiss’ spots in BlazBlue demonstrate how popular RWBY has become, and with luck they won’t be the only guest RWBY characters. If series creator Monty Oum were alive today, I’m sure he would be crying tears of joy right now.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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