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Double the Fun with Plague Inc: Evolved Multiplayer

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Of all the games to receive multiplayer, Plague Inc: Evolved didn’t seem a likely candidate. No doubt when deciding the next direction to take in the game, there was really only one question to ask.

What’s better than wiping out the entire population of a major country?

This has but one answer.

Doing it before your friend!

Plague Inc started as a free-to-play mobile game. The object was simple: infect the world to destroy humanity. The paths to victory were surprisingly deep and varied. In the end, however, the result was the same.

It wasn’t long until the game came to Steam Early Access as Plague Inc: Evolved. Updates have added to the list of diseases, from mind-controlling worms to a virus that raises the dead.

In their quest to make the game as infectious as possible, they’ve made it multiplayer.

Players can battle it out with one another to see who will dominate the world and wipe it out first. The ways to accomplish this are as varied as single-player, and no doubt players will invent ingenious ways of working around their opponent.

Of course, they’ll have help. Players will have access to all new evolutions for their disease of choice, including the ability to send a flight of infected people to a target country, overload the immune system of anyone infected with both diseases, or even expose your enemy to the world, helping the humans develop a cure against them.

In a brilliant move, Ndemic is also “infecting” the community. The game’s creator, James Vaughan, will be playing. If you match up against him, you’ll earn a special Multiplayer achievement which you will then spread to other players.

It’ll be interesting to see how much of the community is infected by the time the game leaves Early Access in early 2016.

Samantha is very interested in all the latest technological advancements and she loves to show it through her articles. You'll likely find her writing about one gadget or another, but she certainly doesn't shy away from science stuff either.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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