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Does story matter for gamers?

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Over the last few years we have seen many popular FPS franchises slowly, and in some cases quickly, deviate away from one of the most interesting aspects of any video game, its narrative. But why is that? Why are so many developers and publishers willing to sacrifice such a significant portion of their content?

Well, the unfortunate truth is that a large number of gamers don’t care about a story. And as a result, games such as Titanfall, Evolve, Rainbow Six Siege and Star Wars: Battlefront are devoid of a traditional campaign. Now, that’s not to say that no one cares about a story, for that would be a lie. But, with so many game corporations eager to cut costs at every corner it’s no surprise that they’re willing to use gamers’ lack of interest to their advantage. And as we’ve seen before, many corporations are more than willing to sacrifice the quality of any one product solely for financial gain.

And that bothers me. I don’t like the idea of an opportunistic, passionless bean counter calling the shots. I don’t like having people in a position of power solely because they crave it and wish to use it for their own benefit. Granted, greed and power-hungry behavior are common characteristics among suits, but it’s gotten to the point where it has dramatically altered our in-game experience.

Now, don’t get me wrong, for I understand how expensive it is to produce this type of content, but make no mistake, this is a capitalist society. And in this society many are taught that it`s okay to take advantage of others, simply because they can. Simply put, you, as a consumer, are paying far too much, for far too little.

You see, this whole pay more for less crap wouldn’t be a problem if the products that these corporations sold were appropriately priced, but they’re not. Granted, many gamers could argue that the worth of any one game is subjective, which is true, but remember, the goal of any monopolistic corporation is to make the most amount of money, for the least amount of effort.

With that said, what are your thoughts? What are your opinions? Do you think it’s okay to strip away a story-based game mode in an effort to cut costs? Or do you care about a story mode at all? Let us know below.

With a Creative Writing degree in one hand and an endless curiosity in the other, Andy dabbles in many creative fields. He's published blog posts, articles, hotel copy, fiction, and poetry professionally. Currently he dwells in Austin, TX, with his brilliant and understanding fiancee, Kim.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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