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Which Are The Best Online Video Games?

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Online browser gaming used to quite frankly be a pretty shoddy affair. Either the internet speeds weren’t up to the task, the software perhaps underpowered, and most important of all the games just weren’t very good. The good news is that nowadays playing games online via your browser is one of the most convenient was of burning a little free time. Any relatively recent PC can easily handle these games, and there are many thousands to choose between. Which brings us to the question of which are the best online video games to seek out and enjoy? Here’s a selection of the best and most popular games you can enjoy for free via your browser.

1) Doom (FPS)

Some games are just timeless and the classic, original version of Doom dating back to early 90’s is now available to enjoy for free online. It doesn’t take up a huge amount of system resources and loads up within just a few seconds. Sure as you’d expect the graphics are perhaps politely described as ‘retro’ but for all out monster slaying this is one of those genres defining action games. Anyone who enjoyed Doom a couple of decades ago will likely be surprised at how many secret passages and weapons caches they remember!

2) SoundDodger (Music)

This is an intriguingly simple game that may just be one of the most addictive free online games out there. The premise is that the player gets to enjoy some cutting edge electronica, but on screen, they must take care to dodge a flurry of arrows. The longer they manage to keep this up, the greater the score – with the catch being that every time they are hit the music skips forward five seconds. It is an incredibly straightforward concept that is quite unlike any other game out there.

3) Silhouette (Horror Survival)

Another tremendously original game that is sure to get the heart racing and palms sweating, Silhouette is basically a game about a murderous home invasion! Players switch between the role of the intruder and the victim, making this a fast paced blend of pursuit and evasion. This is a great example of how flash based browser games don’t need to have glitzy graphics in order to deliver a thrilling – and stressful – experience.

4) Game Of Bombs (Arcade)

Anyone remember Bomberman, when you roam about a maze dropping bombs to eliminate the baddies in pursuit? Game of Bombs is pretty much a revamped, remodeled version of this classic format. It’s incredibly addictive and best of all you play alongside and against thousands of other people from across the world, with the option to chat/gloat thanks to a handy on screen chat console.

5) Tanki Online (Action/Strategy)

Perhaps one of the best looking HTML5 games out there, this war game pits players against each other on a sprawling 3D virtual battlefield. There’s a huge variety of tanks and improvements that can be earned via successful play, as well as a number of different missions (capture the flag, base defense etc). It can be played in single and multiplayer (highly advised) and has a pretty active fan/clan community. The tanks can be a little tricky to get the hang of, but once you’re comfortable with the controls it becomes second nature in no time.

6) Spelunky (Platformer)

Nothing wrong with a classic 2D platformer once in a while, especially when they’re as high quality as this. Just like the classic Commodore and Atari games of yore, this is an incredibly simple platformer where the player’s job is to simply collect as many bags of loot as possible. Of course, there’s plenty of pitfalls and roaming nasties trying to get in the way – and the game has a soft but steady increase in difficulty the further the player progresses.

7) Runescape (Roleplay)

With over 200 million registered players there’s a good chance most readers will have heard of the massive multiplayer fantasy roleplaying adventure. Now in its third edition, the theme remains the same as ever, with thousands of players interacting, trading and fighting across a rich medieval virtual world. Be warned some players take their characters very seriously so don’t forget your manners!

8) Pandemic 2 (Strategy)

Ever wanted to develop a super disease that will bring about the end of days? We the good news is that with Pandemic 2 you have all the tools at your fingertips with no need for a biochemistry doctorate! Perhaps slightly alarmingly Pandemic 2 is one of the most popular and best-known freebie online games, with the player charged with developing their superbug while the world – understandably – attempts to develop a cure. Joking aside there’s actually an impressive educational aspect to this game.

9) Wolfenstein 3D (FPS)

The WW2 first person shooter that has caused a hundred similar games to be released over a couple of decades since it’s the first release, Wolfenstein 3D looks and plays just like Doom at the top of this list (they’re very much of the same era). Instead of monsters though, in this case, the baddies are the Nazis as the player works their way through a gothic castle on a strangely unspecified mission of mass slaughter. A good selection of guns, plenty of quirky surprised and eventually a showdown with a cyborg Hitler – this is a classic that’s a joy to play in a browser.

10) GeoGuessr (Geography)

Anyone unfamiliar with this game – hear me out! The premise of this absurdly addictive game is to guess where in the world a randomly selected ground image from Google Earth happens to be. Sometimes it may be a nondescript patch of countryside, other times you may just guess by houses, road signs and such like pretty close to where the photo was taken. It is totally random so no game is ever the same, and players earn points depending on how close they click to the location. You’ll be amazed how far off you’ll sometimes be!

Samantha is very interested in all the latest technological advancements and she loves to show it through her articles. You'll likely find her writing about one gadget or another, but she certainly doesn't shy away from science stuff either.

Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

https://twitter.com/CHSundberg/status/1793611234249482268?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1793611234249482268%7Ctwgr%5E1638081a010fee12594464218218d72f6556b261%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2024%2F05%2Fmad-max-dev-fires-back-following-furioso-director-george-millers-kojima-comments

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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