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Great One Beast Is a Bloodborne Boss You Never Got to Fight

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Cut content is nothing new in video games; they are the remnants of characters, enemies, items, and locations the developers planned to include in their games, but for one reason or another, never did. Lately, a lot of gamers have found a treasure trove of cut content hidden in the files of Bloodborne, and just before the weekend, a YouTube user by the name of Sanadsk found a boss monster gamers never got a chance to hunt: the Great One Beast.

According to the Reddit thread by Kanista17, the Great One Beast would likely have been encountered in the Chalice Dungeon, a procedurally-generated labyrinth that houses numerous unique enemies and bosses. While the Great One Beast appears to be a lupine, long-necked dragon-horse with wavy “hair” similar to the Cleric Beast and Darkbeast Paarl bosses, its name implies it might be related to the eldritch, Lovecraftian bosses referred to in the game’s lore as Great Ones.

Cut content, when discovered, tends to exhibit varying degrees of incompleteness. Some pieces of cut content don’t have any animations and are only viewable in the standard “t-pose,” while others lack even textures. The Great One Beast, though, appears to be mostly complete: its animations seem to work fine; it is fully textured, and the creature even comes with its own (terrifying) sounds. All of these assets imply the Great One Beast wasn’t abandoned until very late in its development cycle, but judging by the video, it is still missing various effects and hitboxes (how a game determines if a player hits an enemy with an attack of vice versa). Still, the creature is almost complete, so one must wonder why FromSoftware cut it from the final version of Bloodborne.

The Great One Beast wasn’t the only piece of cut content discovered last week, as Sanadsk’s partner in discovery, Zullie the Witch, posted a video of yet another abandoned Chalice Dungeon creature. Unlike the Great One Beast, though, this…thing…is nothing more than a standard (and unnamed) Chalice Dungeon enemy, but it too seems almost complete; all of its animations, textures, and sounds are intact.

Again, we are left with the question, “Why did this enemy not make it into Bloodborne?” Well, that and, “How much more cut content is waiting in the game’s files?” Then again, one particular enemy remained undiscovered in the Chalice Dungeons until 2017, so gamers might have a lot more content to discover in Bloodborne, cut and otherwise.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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