Connect with us

Gaming

Dragon’s Crown Pro Review: The Gorgeous Action RPG Still Holds Up

blank

Published

on

Dragon's Crown Pro review

It’s hard to really deliver something as memorable as Dragon’s Crown was back when it released in 2013, especially considering the genre it’s in. It’s an action RPG through and through, but everything from the jaw-dropping visuals, unique characters and addictive gameplay were so spot-on that it truly was more than the sum of its parts. Now here we are nearly 5 years later with a remaster, and it hasn’t lost any of its luster.

While those of you who own the original version of the game won’t find too much to warrant taking a double dip here, Atlus has nevertheless done an admirable job of porting this to new hardware. The game’s visuals and audio have both been beefed up, easily making it the definitive way to play. While longtime fans might not want to bother with this release, this one shouldn’t be missed by newcomers.

Dragon’s Crown Pro is a 2D side-scrolling action RPG, with very retro gameplay that is nevertheless action-packed. You can play with up to three other players from a selection of six classic fantasy character types, and it’s your mission to traverse new lands and lay waste to whatever is in your path. While it seems simple enough on the surface, there’s so much going on in each stage that it never becomes repetitive.

Dragon's Crown Pro cave

As you make your way through the game’s gorgeous levels you’ll regularly have treasure to sniff out, bones to pick up that can be revived to add new characters to your roster, and hidden paths leading to great loot. There’s also plenty of traps to avoid along the way, and it all ends in a unique boss fight that really tests your skills. It’s a retro brawler without question, but there’s deep mechanics at play to keep it interesting.

As you make your way through the various levels you’ll constantly be acquiring new gear like weapons and armor, and each character type has a unique skill tree that you’ll gradually make your way through that adds some nice perks to your playstyle. Replayability is high here, as the six different characters each have their own unique play style. Those who prefer close-range hack ‘n’ slash will want to pick the Fighter, whereas those who like to play a little flashier will want to go with the Wizard.

Boss fights are regularly memorable throughout the experience, typically being large beasts with move sets and patterns that must be memorized in order to avoid taking massive damage. There are also some unique encounters that shake up the more standard formula, such as a battle with a band of pirates. A magic lamp is on the battlefield, and whichever side picks it up and rubs it will be able to summon a genie to deal massive damage. This leads to an absolutely chaotic bout where you’re not only beating each other to a pulp, but also trying to control the magic lamp that’s being perpetually tossed around.

Dragon's Crown Pro dragon

It’s good that the gameplay here is so solid, because the plot isn’t really going to do much to really suck most players in. It’s a very classic-styled plot with royal conflict and dragons, though there are some fun characters along the way to keep things interesting. It serves more as a vehicle to get you into more chaotic battles, which is more than fine with me.

Those who play the game on PlayStation 4 Pro will be able to make use of the new 4K visuals of the game, which will make an already gorgeous game look even more gorgeous. The vibrant colors pop even more, and all of the little flourishes like magic effects look even better. The true stand out upgrade here is the soundtrack, which has been re-recorded with a full orchestra this time. It all sounds magnificent this way, but those of you who wish to hear the soundtrack in its original form (for whatever reason) will be able to do just that.

While Dragon’s Crown Pro might not be worth picking up for those who already own the original version, it’s a must-buy for newcomers with even an inkling of interest in the game. Five years have passed since the game originally released, but it has aged beautifully in that time. The new visual and audio upgrades are just the cherry on top, as Dragon’s Crown has a lot to offer regardless of the new coat of paint.

Industry veteran who has published thousands of articles across a variety of websites. I'm here to provide quality content in a timely manner regarding just about any topic you can think of.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending