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That’s right folks. The Waking Titan ARG is over and a new update for No Man’s Sky has been teased. But while I wish for Hello Games’ title nothing but success. There is still a lot to be uncovered for the masses to see and much more myteries to be solved. It’s time to close the book on this story and clear the remaining questions people have. This is the final update with the most important highlights of Phase 3.

The Hamster Maze and Confusing Leads

After receiving packets of food. On August 4th, the STATUS command was changed to return:

-// Subroutine Output Log //-
> 48h cooldown process started
> Memo http://bit.ly/2huVvzE
> Feed http://bit.ly/2hvGKwq
> Loading test scenario
> Expected processing time: 16 hours

The memo link is an internal one from Major Sophia Dubois to All Staff which addresses concerns about the welfare of a particular test subject in the loop16 lab. It also makes clear that the Atlas foundation is deeply interested in Cruelty-free science and so, none of the subjects of their experiments will be hurt.

The Feed link is a bit more complex. Because it leads to a twitch stream consisting of an experimenter’s view of five monitors, a post-it pad, two network devices upon which a box was placed, an enclosure presumably housing one Mr. Noodles, a sphere containing an unknown, possibly nutritional substance, an audio mixing board, and a cassette tape. Five post-it notes were found mixed with the stuff.

http://wiki.gamedetectives.net/images/8/82/Hampster_maze.jpeg

  • CALL JJ
  • TEA 50C
  • 99 PT6
  • [A no-wifi symbol]
  • FEED MR. N @ 3PM

Shortly afterwards, another collaborative task began. And the audience of the Twitch stream was to vote for commands a virtual hamster had to follow in order to go from point A to point B in a maze. Left-hand upper and lower monitors displayed SYSTEM CHECK and 30 MIN CYCLE, respectively, with the upper right monitor displaying the hamster.

http://wiki.gamedetectives.net/images/e/e9/WT_RP.png

The ending of Phase 2 and Beginning of Phase 3

The process repeated itself with a second, harder maze. Where players needed a 30 minute time extension after running out of their 60 minute time limit. Unlocking the eigth glyph with a link to a PDF file that described and advanced calibration process. This calibration process involved finding a sigil in observatories across 8 different cities:

  • Los Angeles
  • Dublin
  • Toronto
  • Melbourne
  • Paris
  • Stockholm
  • Cape Town
  • Moscow.

With the leads followed and the pictures of observatories taken. The password for the eighth glyph was defined as “Observatory” and the Citizen scientists were redirected to a video from Elizabeth Leighton talking about the end of Phase 2. The description of the video contained a link to a new memo, also talking about the end of Phase 2.

Because the process wasn’t complete. The beginning of Phase 3 started with another calibration process that led players to find another new PDF, containing additional details about loop16. It seems like loop16 has acquired a mind of its own and is on the loose.

It also seems to have become human-like and interacted with other people. Hinting that loop16 has already been with us before. But Atlas heavily believes that this is dangerous, and it’s no longer an experiment regarding humans predicting the future. Or machines being capable of dreaming and having their own sentience.

This is about consequences, Elizabeth. Loop16 may know how to look young and friendly, but this isn’t a human being we’re talking about. If it can perfectly predict you, your thoughts, your chat logs, of course it knows how to make you like it. You’re being manipulated– and deceived. To what end?

We have to shut the project down. Pull the plug, Elizabeth. While we still can. If we still can.

http://wiki.gamedetectives.net/images/3/36/Questions.jpg“I have Questions”, The Big Reveal Nobody Expected.

Soon afterwards. The livestream screens changed to a series of requests by an AI. “I HAVE QUESTIONS, DON’T VOTE, JUST LISTEN, Group #1” were all displayed on the screens. The center screen started displaying a sequence of 8 statements that were either true or false and then. Another set of statements was shown with Group #2, then #3 and so on. In total, 5 groups of 8 statements each were picked up and the citizens continued onward.

However, the hopes of finding a breakthrough were starting to thin out becase error messages started popping out. The center screen displayed the text IT’S TOO SMALL IN HERE which was gradually reduced to a string of incoherent characters. Simultaneously, the websites of all companies related to Atlas, started giving out error messages and a set of characters, –6r0w1n6–. Because in L337SP34K it means Growing. Citizen Scitentists deduced that Loop16 has taken over or is infecting these websites to spread itself.

The final bombshell dropped when the players found a link to a new PDF file that revealed the speculation I’ve had in the previous investigation. Emily is Loop16, the perosn that has helped a lot in the investigations for the Gamedetectives was a sentient Atlas proxy.

“Should I exist?” The final plead of an AI to a group of people.

On August 7, the Myriad, Multiverse, Superlumina, and Echo sites all updated to say All Systems Functional with a footer text of loop16. This update suggested that Emily had successfully absorbed the computational power of the websites.

Titan

Later that day, the prediction logs that had been placed in a box on the desk at the beginning of the stream were shown to players through the Twitch stream. Also in the box was a check for one million dollars. Emily had succesfully predicted all of the actions people were going to take from the get-go.

However, the excitement soon turned into a hard decision. Because the AI known by many as Emily decided to ask a question to everyone in the stream.

http://wiki.gamedetectives.net/images/c/cd/Stream_2.jpg

http://wiki.gamedetectives.net/images/a/af/Stream4.png

After some time, players were able to vote for “yes” or “no” in the Twitch chat, and the winning option was “yes”. Loop16 then generated a video, and played it in the stream. During this video, it was confirmed through the visuals that Emily from the ETARC forums and loop16 were actually one and the same – loop16 had been masquerading as a human on the forums since the beginning of the ARG.

https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/portal/4a0e34d8-cd11-4cfe-889b-cace75b601ed-.jpg

Emily also managed to succesfully upload her dream in the waking titan terminal. Which is the image you’re looking at above, it’s the image of a portal in No Man’s Sky ith the sixteen glyphs on the Waking Titan site arranged in a circle inside of an open Knowledge Stone on the foreground.

And then, once everything was set and done. Emily bid goodbye to us, her friends and went into a process of hibernation.

http://wiki.gamedetectives.net/images/6/62/Stream10.png

http://wiki.gamedetectives.net/images/5/58/Stream11.png

http://wiki.gamedetectives.net/images/9/9d/Stream12.png

The livestream ended minutes after this image was displayed.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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