Gaming
Bleszinski: “Destiny Season” Doesn’t Let People Enjoy Lawbreakers
This will be the last news piece I’ll do on Cliff Bleszinski and Lawbreakers until a major development comes out. The very reason being that Cliff just seems to be enjoying the media attention he gets even while his game is still struggling to gain users. It seems like we have reached this sort of inverted Nirvana where Cliff just blames everything on everyone else.
Once again, I must remark that Lawbreakers isn’t a bad game. It has some great elements and competitive settings, however. It’s a game that died on arrival and people simply won’t play on it due to the low playerbase. It’s a very noticeable vicious cycle where Lawbreakers loses all the time.
However, it seems like Cliff is bent on blaming other games for the lack of success in Lawbreakers. I talked about the fact that the game released in an oversaturated market dominated by Overwatch.
This isn’t the “Real” reason why the game is struggling according to Cliff. In an interview with GameSpot the man responsible for designing Gears of War pinned the blame on Destiny 2. “Yeah, I mean, so the thing is, is we’re now officially in Destiny season.”
The designer then proceeds to talk about the game and how good it is in his eyes. “God bless Bungie for the fantastic job they did. The first one I played for about a week and I was like, “Okay, I get the idea.” But, it looks like the second one addresses a lot of those issues and is a, really, knock it out of the park.” Said Cliff.
When addressing the player base the game had, he decided to respond with the following: “it’s one of those things that there’s a situation where players look at numbers on Steam, that doesn’t happen on PlayStation 4. And I don’t have the numbers in front of me, but in regards to, you look at PC CCU health versus PS4, PS4’s doing fine.”
I think all of us get it, even though the chances of looking at the actual PS4 numbers are very slim. Lawbreakers is doing better on consoles than on PC, well, according to Cliff’s statement that is. Cliff speculates that the reason behind this is that players on PS4 just shell out the money without a second thought. – Which, what a respectful way to see your consumer base, Cliff. – And that PC users just want to see things triumph or bomb.
If this is the case, this adds to my argument in the Console VS. PC article in regards to money spending. PC gamers are being complimented for being cautious with their money while console players just recklessly spending without thinking. But that’s Cliff’s logic, not mine, at least I have respect towards both sides.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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