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Muradin Hammer Time tank/damage build – Heroes of the Storm

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It’s time for yet another Heroes of the Storm build and today we’re going to take a look at the Mountain King himself, Muradin Bronzebeard. Muradin is a pretty iconic Blizzard character that can be found both in Warcraft 3: Reign of Chaos and in World of Warcraft. This little dwarf might not seem very intimidating at first glance, but don’t let his looks deceive you because he can pack quite a punch and is extremely hard to kill. I’ve named the build we’re going to look at today “Hammer Time” and it’s what I’m rolling with these days, so I hope you will find it useful as well. Without further ado, let me present to you a build that lets you to deal a fair amount of damage with Muradin while also allowing to stay in team fights for a long period of time and do your thing unhindered.

64px-Infused_Hammer_IconLevel 1: A lot of heroes are pretty limited when it comes to their options at level 1, but luckily Muradin is not among them. You’ve got no less than three decent options to choose from right off the bat and they each come with some nice benefits. However, for the purposes of the Hammer Time build we’re going to pick Infused Hammer, a talent which offers a great solution to Muradin’s mana problem. Infused Hammer refunds 45 mana whenever you hit an enemy (including minions, bosses etc.) with your Stormbolt. I’ve used Perfect Storm for a long time in the past and it worked really well, however, the mana problem tends to get annoying sooner or later, so I finally decided to go for Infused Hammer in the end and I never looked back.

Since your purpose in Heroes of the Storm is to initiate and stay in team fights for as long as possible, going back to base for mana is something that should be avoided whenever possible. With Infused Hammer you’ll be able to do precisely that and this talent also synergises well with another talent that we’re going to be picking a bit later on. Reverberation is not be overlooked either as it can make a huge difference in team fights, but for the most part I think Infused Hammer or even Perfect Storm are better choices here. Block should be ignored.

64px-Infused_Hammer_IconLevel 4: Blizzard has been very kind with Muradin’s talents because there are several great ones to choose from at level 4 as well. At first glance, Thunderburn might seem like the best pick here since you basically get two Thunderclaps for the price of one. In addition, the second Thunderclap also slows enemies for a couple of seconds, which could give you enough time to escape from a dangerous situation. Having said that, Sledgehammer offers many more benefits and you’ll come to realize this after only one game. Specifically, Sledgehammer is a passive that gives your Stormbolt 400% more damage when you’re using it against minions or structures. Okay, so it’s not much use against enemy heroes, but it’s ridiculously good when you’re clearing mercenary camps or taking down towers and forts.

What’s more, Sledgehammer also works on bosses. In the late game you can hit a boss for more than 1000 damage, which is definitely nothing to sneeze at and you’ll also be able to hit towers, forts and even the enemy core for the same amount. Now, if you don’t plan on helping out with clearing camps or pushing forts Sledgehammer will not be of much use to you, but because Heroes of the Storm is so focused on team play it is advised to be flexible and help out whenever you can. As for the other level 4 talents, they’re also very useful but serve different purposes. Crowd Control is great for pushing lanes or even team fights, Skullcracker is helpful when you’re trying to take down a specific enemy hero and Third Wind improves you trait further by increasing its Health regeneration rate and  Health threshold. All of them are good talents in my opinion, but Sledgehammer is just a bit better, so that’s what we’re picking at level 4.

64px-Infused_Hammer_IconLevel 7: At level 7 our options are starting to diminish, but we didn’t need too many anyway since Piercing Bolt is pretty much a no-brainer here. This talent allows your Stormbolt to hit an addition target so what’s not to love? If you manage to hit two targets with Stormbolt from this point forward, you’ll not only stun them, but you’ll also get back more mana than you’ve used to cast it thanks to Infused Hammer. Also, thanks to Sledgehammer, you’ll now be able to hit two non-hero targets for 400% more damage while also gaining mana in return. It goes without saying that Piercing Bolt is also extremely useful in team fights or when you’re being chased down by multiple enemy heroes. At level 7 Muradin can also go for Landing Momentum, Battle Momentum or Follow Through, but all these talents seem almost laughable (except maybe for Battle Momentum) when compared to Piercing Bolt.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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