Connect with us

Gaming

Troll Ends Indie Dev’s Kickstarter Campaign

blank

Published

on

Dimension Drive

A fake pledge on Kickstarter has brought to an end the efforts by 2Awesome Studio to fund their game. Though the project came close to being funded, the actions of a single troll ruined the campaign and left the indie developers heartbroken.

2Awesome Studio launched the Kickstarter campaign to fund their space adventure game, Dimension Drive. The game was going to be styled like a comic book and had some interesting ideas behind it. The Dutch studio needed €30,000 to achieve its goal, and just as the deadline for their campaign was approaching, they were short by €7,000. All hope seemed lost until a single pledge appeared under the name Jonathon, promising to fund the remaining amount. Needless to say, 2Awesome Studio was thrilled by the generous pledge and took to Twitter to spread the good news.

Sadly, around 30 minutes before the deadline, the pledge was pulled. Kickstarter had removed it because it had been found to be fraudulent. Apparently, “Jonathon” had made numerous similar troll pledges to various campaigns and 2Awesome Studio was the latest target. The fake pledge not only broke the small developer’s dreams, but it also may have led to legitimate potential backers deciding not to make a pledge because they could see that the goal had already been reached. And with just half an hour remaining between the pledge being removed and the end of the campaign, there wasn’t a lot of time for other pledges to be made.

A campaign that was looking like it might just succeed ended up getting stomped. It’s hard not to feel for 2Awesome Studio, especially since they clearly put a lot of time and dedication into their game. Over the years, Kickstarter has enabled tons of cool new projects to come to fruition, and while plenty of projects fail miserably, nobody should be subjected to this. 2Awesome Studio has received a flood of supportive messages over social media and has promised to bounce back.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending