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Comics That Deserve TV Shows: Honourable Mentions





I do hope you like my choices. When deciding what comics I wanted to spotlight I deliberately shied away from the typical comics you see in every list. It is all too common that you will see the generic pleas for “The Punisher”, for a live action Batman or a plethora of Marvel and DC superheroes that nobody really cares about that wouldn’t necessarily bring anything of substance.

That is why I avoided superheroes. It’s not that I don’t like them, I certainly do however you can only see so many lists of superheroes that should get TV shows until you realise that they all look the same. I really wanted to spotlight comics that many people may not know about, that actually could make for great TV shows that would be better than the same generic requests that I mentioned above.

I wasn’t even aware of “Ignition City” until I was researching more into The League of Extraordinary Gentlemen’s publication history. Making this list helped me discover a new and very good comic. There were however ones that I did not include. The first one that I took out that I initially planned on including was Red Sonja. While I think Red Sonja could indeed make for a great TV show, the reason it fell short of my list in the end in favour of Michael Moorcock’s Elric is because I honestly didn’t feel that I could give any commentary on Red Sonja that I hadn’t already attributed to Conan and found that I just simply didn’t have enough to work with.

The other was “The Path” which was a samurai themed comic by Crossgen Comics (publishers of Sojourn). I replaced “The Path” with “From Hell” and the reason I did this was because I found that I had more to write about when talking about “From Hell” due to it having a far more close to home historical context and being far more notable than “The Path”. While I certainly do think that it should have its own TV show I didn’t want to fall into the trap of repeating myself too much especially seeing as “The Path” was unfortunately another comic that was cancelled while unfinished

By the way, seeing as it’s a recurring theme I’m officially writing Top 10 Comic Books That Never Got Finished, expect everything Crossgen ever made to be on there!

Although that won’t be for a little while yet. If you’re still bearing with me and enjoying my insane ramblings please join me next time when I have more comic related things to talk about until my comic book debut month ends!

Previous Entries:

Sam and Twitch


Heavy Metal

Conan the Barbarian

Elric and Michael Moorcock’s Multiverse


Werewolf by Night


Neil Gaiman’s Sandman

From Hell

The League of Extraordinary Gentlemen

Ignition City


The Umbrella Academy

Men In Black

I'm a writer based somewhere in the UK, I like fiction, dinosaurs, martial arts, holding hands and long walks on the beach.

Artificial Intelligence

Gaming models are created by Auctoria using generative AI





Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.


All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards




Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Beautiful New Book Teaches About the Art of Horizon Forbidden West





This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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