Connect with us

Comics

Chris Claremont | 8 Comic Book Writers You Should Be Reading

blank

Published

on

blank
blank

Part Four

Stan Lee created the X-Men, this we all know but did you know that British-American writer Chris Claremont created the X-Men? Working on such classics as The Dark Phoenix Saga, Days of Future Past and the previously recommended God Loves, Man Kills, Chris Claremont has worked on all of my favourite X-Men stories.

This wasn’t through some kind of bias either; I didn’t purposefully go out looking for Chris Claremont written stories, it was just impossible to avoid giving his stint on Uncanny X-Men lasted SEVENTEEN YEARS. That’s longer than half of my immediate family have even been alive!

Characters such as Gambit, Sabertooth, Emma Frost, Jubilee, Sebastian Shaw and even Mystique would not have existed were it not for Chris Claremont along with groups like the Hellfire Club and introducing Wolverine to the X-Men. The majority of what we now look at as the X-Men, be it from the movies or numerous TV shows, would not have been possible were it not for Chris Claremont.

Aside from the sheer amount of characters and story arcs he brought to the table he was also impressive for the sheer amount of development he gave his characters. Each character he wrote really did feel like a person, with their own goals and ambitions, and while strong female characters have never been as rare throughout history as what many feminist critics would like to claim, Claremont did write numerous strong female characters in a medium that only had a select few.

Chris Claremont is undoubtedly the best writer the X-Men has ever had, and is in my personal opinion one of Marvel’s best writers. There are very few authors that have given as much of their time and their life to the characters and stories they create, and there are very few writers that I hold in as high esteem as Chris Claremont.

 

Recommended work:

God Loves, Man Kills

Days of Future Past

Dark Phoenix Saga

Captain Britain

 

Previous Entry

Next Entry

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

blank

Published

on

blank

Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

blank

All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

Continue Reading

Comics

Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

blank

Published

on

Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

Continue Reading

Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

blank

Published

on

blank

This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

blank blank blank

 

 

 

 

 

There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

Continue Reading

Trending